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configuration: implement per-game configurations (#4098)
* Switch game settings to use a pointer In order to add full per-game settings, we need to be able to tell yuzu to switch to using either the global or game configuration. Using a pointer makes it easier to switch. * configuration: add new UI without changing existing funcitonality The new UI also adds General, System, Graphics, Advanced Graphics, and Audio tabs, but as yet they do nothing. This commit keeps yuzu to the same functionality as originally branched. * configuration: Rename files These weren't included in the last commit. Now they are. * configuration: setup global configuration checkbox Global config checkbox now enables/disables the appropriate tabs in the game properties dialog. The use global configuration setting is now saved to the config, defaulting to true. This also addresses some changes requested in the PR. * configuration: swap to per-game config memory for properties dialog Does not set memory going in-game. Swaps to game values when opening the properties dialog, then swaps back when closing it. Uses a `memcpy` to swap. Also implements saving config files, limited to certain groups of configurations so as to not risk setting unsafe configurations. * configuration: change config interfaces to use config-specific pointers When a game is booted, we need to be able to open the configuration dialogs without changing the settings pointer in the game's emualtion. A new pointer specific to just the configuration dialogs can be used to separate changes to just those config dialogs without affecting the emulation. * configuration: boot a game using per-game settings Swaps values where needed to boot a game. * configuration: user correct config during emulation Creates a new pointer specifically for modifying the configuration while emulation is in progress. Both the regular configuration dialog and the game properties dialog now use the pointer Settings::config_values to focus edits to the correct struct. * settings: split Settings::values into two different structs By splitting the settings into two mutually exclusive structs, it becomes easier, as a developer, to determine how to use the Settings structs after per-game configurations is merged. Other benefits include only duplicating the required settings in memory. * settings: move use_docked_mode to Controls group `use_docked_mode` is set in the input settings and cannot be accessed from the system settings. Grouping it with system settings causes it to be saved with per-game settings, which may make transferring configs more difficult later on, especially since docked mode cannot be set from within the game properties dialog. * configuration: Fix the other yuzu executables and a regression In main.cpp, we have to get the title ID before the ROM is loaded, else the renderer will reflect only the global settings and now the user's game specific settings. * settings: use a template to duplicate memory for each setting Replaces the type of each variable in the Settings::Values struct with a new class that allows basic data reading and writing. The new struct Settings::Setting duplicates the data in memory and can manage global overrides per each setting. * configuration: correct add-ons config and swap settings when apropriate Any add-ons interaction happens directly through the global values struct. Swapping bewteen structs now also includes copying the necessary global configs that cannot be changed nor saved in per-game settings. General and System config menus now update based on whether it is viewing the global or per-game settings. * settings: restore old values struct No longer needed with the Settings::Setting class template. * configuration: implement hierarchical game properties dialog This sets the apropriate global or local data in each setting. * clang format * clang format take 2 can the docker container save this? * address comments and style issues * config: read and write settings with global awareness Adds new functions to read and write settings while keeping the global state in focus. Files now generated per-game are much smaller since often they only need address the global state. * settings: restore global state when necessary Upon closing a game or the game properties dialog, we need to restore all global settings to the original global state so that we can properly open the configuration dialog or boot a different game. * configuration: guard setting values incorrectly This disables setting values while a game is running if the setting is overwritten by a per game setting. * config: don't write local settings in the global config Simple guards to prevent writing the wrong settings in the wrong files. * configuration: add comments, assume less, and clang format No longer assumes that a disabled UI element means the global state is turned off, instead opting to directly answer that question. Still however assumes a game is running if it is in that state. * configuration: fix a logic error Should not be negated * restore settings' global state regardless of accept/cancel Fixes loading a properties dialog and causing the global config dialog to show local settings. * fix more logic errors Fixed the frame limit would set the global setting from the game properties dialog. Also strengthened the Settings::Setting member variables and simplified the logic in config reading (ReadSettingGlobal). * fix another logic error In my efforts to guard RestoreGlobalState, I accidentally negated the IsPowered condition. * configure_audio: set toggle_stretched_audio to tristate * fixed custom rtc and rng seed overwriting the global value * clang format * rebased * clang format take 4 * address my own review Basically revert unintended changes * settings: literal instead of casting "No need to cast, use 1U instead" Thanks, Morph! Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> * Revert "settings: literal instead of casting " This reverts commit 95e992a87c898f3e882ffdb415bb0ef9f80f613f. * main: fix status buttons reporting wrong settings after stop emulation * settings: Log UseDockedMode in the Controls group This should have happened when use_docked_mode was moved over to the controls group internally. This just reflects this in the log. * main: load settings if the file has a title id In other words, don't exit if the loader has trouble getting a title id. * use a zero * settings: initalize resolution factor with constructor instead of casting * Revert "settings: initalize resolution factor with constructor instead of casting" This reverts commit 54c35ecb46a29953842614620f9b7de1aa9d5dc8. * configure_graphics: guard device selector when Vulkan is global Prevents the user from editing the device selector if Vulkan is the global renderer backend. Also resets the vulkan_device variable when the users switches back-and-forth between global and Vulkan. * address reviewer concerns Changes function variables to const wherever they don't need to be changed. Sets Settings::Setting to final as it should not be inherited from. Sets ConfigurationShared::use_global_text to static. Co-Authored-By: VolcaEM <volcaem@users.noreply.github.com> * main: load per-game settings after LoadROM This prevents `Restart Emulation` from restoring the global settings *after* the per-game settings were applied. Thanks to BSoDGamingYT for finding this bug. * Revert "main: load per-game settings after LoadROM" This reverts commit 9d0d48c52d2dcf3bfb1806cc8fa7d5a271a8a804. * main: only restore global settings when necessary Loading the per-game settings cannot happen after the ROM is loaded, so we have to specify when to restore the global state. Again thanks to BSoD for finding the bug. * configuration_shared: address reviewer concerns except operator overrides Dropping operator override usage in next commit. Co-Authored-By: LC <lioncash@users.noreply.github.com> * settings: Drop operator overrides from Setting template Requires using GetValue and SetValue explicitly. Also reverts a change that broke title ID formatting in the game properties dialog. * complete rebase * configuration_shared: translate "Use global configuration" Uses ConfigurePerGame to do so, since its usage, at least as of now, corresponds with ConfigurationShared. * configure_per_game: address reviewer concern As far as I understand, it prevents the program from unnecessarily copying strings. Co-Authored-By: LC <lioncash@users.noreply.github.com> Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> Co-authored-by: VolcaEM <volcaem@users.noreply.github.com> Co-authored-by: LC <lioncash@users.noreply.github.com>
This commit is contained in:
@ -13,17 +13,20 @@
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#include "input_common/udp/client.h"
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#include "yuzu/configuration/config.h"
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Config::Config() {
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Config::Config(const std::string& config_file, bool is_global) {
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// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
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qt_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "qt-config.ini";
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qt_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + config_file;
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FileUtil::CreateFullPath(qt_config_loc);
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qt_config =
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std::make_unique<QSettings>(QString::fromStdString(qt_config_loc), QSettings::IniFormat);
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global = is_global;
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Reload();
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}
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Config::~Config() {
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Save();
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if (global) {
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Save();
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}
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}
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const std::array<int, Settings::NativeButton::NumButtons> Config::default_buttons = {
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@ -402,16 +405,19 @@ void Config::ApplyDefaultProfileIfInputInvalid() {
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void Config::ReadAudioValues() {
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qt_config->beginGroup(QStringLiteral("Audio"));
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Settings::values.sink_id = ReadSetting(QStringLiteral("output_engine"), QStringLiteral("auto"))
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.toString()
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.toStdString();
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Settings::values.enable_audio_stretching =
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ReadSetting(QStringLiteral("enable_audio_stretching"), true).toBool();
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Settings::values.audio_device_id =
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ReadSetting(QStringLiteral("output_device"), QStringLiteral("auto"))
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.toString()
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.toStdString();
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Settings::values.volume = ReadSetting(QStringLiteral("volume"), 1).toFloat();
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if (global) {
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Settings::values.sink_id =
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ReadSetting(QStringLiteral("output_engine"), QStringLiteral("auto"))
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.toString()
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.toStdString();
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Settings::values.audio_device_id =
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ReadSetting(QStringLiteral("output_device"), QStringLiteral("auto"))
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.toString()
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.toStdString();
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}
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ReadSettingGlobal(Settings::values.enable_audio_stretching,
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QStringLiteral("enable_audio_stretching"), true);
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ReadSettingGlobal(Settings::values.volume, QStringLiteral("volume"), 1);
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qt_config->endGroup();
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}
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@ -440,6 +446,8 @@ void Config::ReadControlValues() {
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.toInt());
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Settings::values.udp_pad_index =
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static_cast<u8>(ReadSetting(QStringLiteral("udp_pad_index"), 0).toUInt());
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Settings::values.use_docked_mode =
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ReadSetting(QStringLiteral("use_docked_mode"), false).toBool();
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qt_config->endGroup();
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}
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@ -447,7 +455,7 @@ void Config::ReadControlValues() {
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void Config::ReadCoreValues() {
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qt_config->beginGroup(QStringLiteral("Core"));
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Settings::values.use_multi_core = ReadSetting(QStringLiteral("use_multi_core"), false).toBool();
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ReadSettingGlobal(Settings::values.use_multi_core, QStringLiteral("use_multi_core"), false);
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qt_config->endGroup();
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}
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@ -628,32 +636,28 @@ void Config::ReadPathValues() {
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void Config::ReadRendererValues() {
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qt_config->beginGroup(QStringLiteral("Renderer"));
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Settings::values.renderer_backend =
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static_cast<Settings::RendererBackend>(ReadSetting(QStringLiteral("backend"), 0).toInt());
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Settings::values.renderer_debug = ReadSetting(QStringLiteral("debug"), false).toBool();
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Settings::values.vulkan_device = ReadSetting(QStringLiteral("vulkan_device"), 0).toInt();
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Settings::values.aspect_ratio = ReadSetting(QStringLiteral("aspect_ratio"), 0).toInt();
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Settings::values.max_anisotropy = ReadSetting(QStringLiteral("max_anisotropy"), 0).toInt();
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Settings::values.use_frame_limit =
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ReadSetting(QStringLiteral("use_frame_limit"), true).toBool();
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Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toUInt();
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Settings::values.use_disk_shader_cache =
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ReadSetting(QStringLiteral("use_disk_shader_cache"), true).toBool();
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const int gpu_accuracy_level = ReadSetting(QStringLiteral("gpu_accuracy"), 0).toInt();
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Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(gpu_accuracy_level);
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Settings::values.use_asynchronous_gpu_emulation =
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ReadSetting(QStringLiteral("use_asynchronous_gpu_emulation"), false).toBool();
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Settings::values.use_vsync = ReadSetting(QStringLiteral("use_vsync"), true).toBool();
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Settings::values.use_assembly_shaders =
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ReadSetting(QStringLiteral("use_assembly_shaders"), false).toBool();
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Settings::values.use_fast_gpu_time =
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ReadSetting(QStringLiteral("use_fast_gpu_time"), true).toBool();
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Settings::values.force_30fps_mode =
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ReadSetting(QStringLiteral("force_30fps_mode"), false).toBool();
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ReadSettingGlobal(Settings::values.renderer_backend, QStringLiteral("backend"), 0);
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ReadSettingGlobal(Settings::values.renderer_debug, QStringLiteral("debug"), false);
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ReadSettingGlobal(Settings::values.vulkan_device, QStringLiteral("vulkan_device"), 0);
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ReadSettingGlobal(Settings::values.aspect_ratio, QStringLiteral("aspect_ratio"), 0);
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ReadSettingGlobal(Settings::values.max_anisotropy, QStringLiteral("max_anisotropy"), 0);
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ReadSettingGlobal(Settings::values.use_frame_limit, QStringLiteral("use_frame_limit"), true);
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ReadSettingGlobal(Settings::values.frame_limit, QStringLiteral("frame_limit"), 100);
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ReadSettingGlobal(Settings::values.use_disk_shader_cache,
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QStringLiteral("use_disk_shader_cache"), true);
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ReadSettingGlobal(Settings::values.gpu_accuracy, QStringLiteral("gpu_accuracy"), 0);
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ReadSettingGlobal(Settings::values.use_asynchronous_gpu_emulation,
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QStringLiteral("use_asynchronous_gpu_emulation"), false);
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ReadSettingGlobal(Settings::values.use_vsync, QStringLiteral("use_vsync"), true);
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ReadSettingGlobal(Settings::values.use_assembly_shaders, QStringLiteral("use_assembly_shaders"),
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false);
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ReadSettingGlobal(Settings::values.use_fast_gpu_time, QStringLiteral("use_fast_gpu_time"),
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true);
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ReadSettingGlobal(Settings::values.force_30fps_mode, QStringLiteral("force_30fps_mode"), false);
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Settings::values.bg_red = ReadSetting(QStringLiteral("bg_red"), 0.0).toFloat();
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Settings::values.bg_green = ReadSetting(QStringLiteral("bg_green"), 0.0).toFloat();
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Settings::values.bg_blue = ReadSetting(QStringLiteral("bg_blue"), 0.0).toFloat();
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ReadSettingGlobal(Settings::values.bg_red, QStringLiteral("bg_red"), 0.0);
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ReadSettingGlobal(Settings::values.bg_green, QStringLiteral("bg_green"), 0.0);
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ReadSettingGlobal(Settings::values.bg_blue, QStringLiteral("bg_blue"), 0.0);
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qt_config->endGroup();
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}
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@ -682,35 +686,45 @@ void Config::ReadShortcutValues() {
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void Config::ReadSystemValues() {
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qt_config->beginGroup(QStringLiteral("System"));
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Settings::values.use_docked_mode =
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ReadSetting(QStringLiteral("use_docked_mode"), false).toBool();
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ReadSettingGlobal(Settings::values.current_user, QStringLiteral("current_user"), 0);
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Settings::values.current_user =
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std::clamp<int>(Settings::values.current_user, 0, Service::Account::MAX_USERS - 1);
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Settings::values.current_user = std::clamp<int>(
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ReadSetting(QStringLiteral("current_user"), 0).toInt(), 0, Service::Account::MAX_USERS - 1);
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ReadSettingGlobal(Settings::values.language_index, QStringLiteral("language_index"), 1);
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Settings::values.language_index = ReadSetting(QStringLiteral("language_index"), 1).toInt();
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ReadSettingGlobal(Settings::values.region_index, QStringLiteral("region_index"), 1);
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Settings::values.region_index = ReadSetting(QStringLiteral("region_index"), 1).toInt();
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ReadSettingGlobal(Settings::values.time_zone_index, QStringLiteral("time_zone_index"), 0);
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Settings::values.time_zone_index = ReadSetting(QStringLiteral("time_zone_index"), 0).toInt();
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const auto rng_seed_enabled = ReadSetting(QStringLiteral("rng_seed_enabled"), false).toBool();
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if (rng_seed_enabled) {
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Settings::values.rng_seed = ReadSetting(QStringLiteral("rng_seed"), 0).toULongLong();
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} else {
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Settings::values.rng_seed = std::nullopt;
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bool rng_seed_enabled;
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ReadSettingGlobal(rng_seed_enabled, QStringLiteral("rng_seed_enabled"), false);
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bool rng_seed_global =
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global || qt_config->value(QStringLiteral("rng_seed/use_global"), true).toBool();
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Settings::values.rng_seed.SetGlobal(rng_seed_global);
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if (global || !rng_seed_global) {
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if (rng_seed_enabled) {
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Settings::values.rng_seed.SetValue(
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ReadSetting(QStringLiteral("rng_seed"), 0).toULongLong());
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} else {
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Settings::values.rng_seed.SetValue(std::nullopt);
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}
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}
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const auto custom_rtc_enabled =
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ReadSetting(QStringLiteral("custom_rtc_enabled"), false).toBool();
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if (custom_rtc_enabled) {
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Settings::values.custom_rtc =
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std::chrono::seconds(ReadSetting(QStringLiteral("custom_rtc"), 0).toULongLong());
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} else {
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Settings::values.custom_rtc = std::nullopt;
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bool custom_rtc_enabled;
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ReadSettingGlobal(custom_rtc_enabled, QStringLiteral("custom_rtc_enabled"), false);
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bool custom_rtc_global =
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global || qt_config->value(QStringLiteral("custom_rtc/use_global"), true).toBool();
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Settings::values.custom_rtc.SetGlobal(custom_rtc_global);
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if (global || !custom_rtc_global) {
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if (custom_rtc_enabled) {
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Settings::values.custom_rtc.SetValue(
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std::chrono::seconds(ReadSetting(QStringLiteral("custom_rtc"), 0).toULongLong()));
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} else {
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Settings::values.custom_rtc.SetValue(std::nullopt);
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}
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}
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Settings::values.sound_index = ReadSetting(QStringLiteral("sound_index"), 1).toInt();
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ReadSettingGlobal(Settings::values.sound_index, QStringLiteral("sound_index"), 1);
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qt_config->endGroup();
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}
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@ -804,18 +818,20 @@ void Config::ReadWebServiceValues() {
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}
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void Config::ReadValues() {
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ReadControlValues();
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if (global) {
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ReadControlValues();
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ReadDataStorageValues();
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ReadDebuggingValues();
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ReadDisabledAddOnValues();
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ReadServiceValues();
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ReadUIValues();
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ReadWebServiceValues();
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ReadMiscellaneousValues();
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}
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ReadCoreValues();
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ReadRendererValues();
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ReadAudioValues();
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ReadDataStorageValues();
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ReadSystemValues();
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ReadMiscellaneousValues();
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ReadDebuggingValues();
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ReadWebServiceValues();
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ReadServiceValues();
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ReadDisabledAddOnValues();
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ReadUIValues();
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}
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void Config::SavePlayerValues() {
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@ -902,30 +918,35 @@ void Config::SaveTouchscreenValues() {
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}
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void Config::SaveValues() {
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SaveControlValues();
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if (global) {
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SaveControlValues();
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SaveDataStorageValues();
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SaveDebuggingValues();
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SaveDisabledAddOnValues();
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SaveServiceValues();
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SaveUIValues();
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SaveWebServiceValues();
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SaveMiscellaneousValues();
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}
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SaveCoreValues();
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SaveRendererValues();
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SaveAudioValues();
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SaveDataStorageValues();
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SaveSystemValues();
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SaveMiscellaneousValues();
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SaveDebuggingValues();
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SaveWebServiceValues();
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SaveServiceValues();
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SaveDisabledAddOnValues();
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SaveUIValues();
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}
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void Config::SaveAudioValues() {
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qt_config->beginGroup(QStringLiteral("Audio"));
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WriteSetting(QStringLiteral("output_engine"), QString::fromStdString(Settings::values.sink_id),
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QStringLiteral("auto"));
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WriteSetting(QStringLiteral("enable_audio_stretching"),
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Settings::values.enable_audio_stretching, true);
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WriteSetting(QStringLiteral("output_device"),
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QString::fromStdString(Settings::values.audio_device_id), QStringLiteral("auto"));
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WriteSetting(QStringLiteral("volume"), Settings::values.volume, 1.0f);
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if (global) {
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WriteSetting(QStringLiteral("output_engine"),
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QString::fromStdString(Settings::values.sink_id), QStringLiteral("auto"));
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WriteSetting(QStringLiteral("output_device"),
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QString::fromStdString(Settings::values.audio_device_id),
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QStringLiteral("auto"));
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}
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WriteSettingGlobal(QStringLiteral("enable_audio_stretching"),
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Settings::values.enable_audio_stretching, true);
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WriteSettingGlobal(QStringLiteral("volume"), Settings::values.volume, 1.0f);
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qt_config->endGroup();
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}
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@ -948,6 +969,7 @@ void Config::SaveControlValues() {
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WriteSetting(QStringLiteral("udp_input_port"), Settings::values.udp_input_port,
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InputCommon::CemuhookUDP::DEFAULT_PORT);
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WriteSetting(QStringLiteral("udp_pad_index"), Settings::values.udp_pad_index, 0);
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WriteSetting(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, false);
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qt_config->endGroup();
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}
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@ -955,7 +977,7 @@ void Config::SaveControlValues() {
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void Config::SaveCoreValues() {
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qt_config->beginGroup(QStringLiteral("Core"));
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WriteSetting(QStringLiteral("use_multi_core"), Settings::values.use_multi_core, false);
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WriteSettingGlobal(QStringLiteral("use_multi_core"), Settings::values.use_multi_core, false);
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qt_config->endGroup();
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}
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@ -1078,29 +1100,34 @@ void Config::SavePathValues() {
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void Config::SaveRendererValues() {
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qt_config->beginGroup(QStringLiteral("Renderer"));
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WriteSetting(QStringLiteral("backend"), static_cast<int>(Settings::values.renderer_backend), 0);
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WriteSettingGlobal(QStringLiteral("backend"),
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static_cast<int>(Settings::values.renderer_backend.GetValue(global)),
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Settings::values.renderer_backend.UsingGlobal(), 0);
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WriteSetting(QStringLiteral("debug"), Settings::values.renderer_debug, false);
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WriteSetting(QStringLiteral("vulkan_device"), Settings::values.vulkan_device, 0);
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WriteSetting(QStringLiteral("aspect_ratio"), Settings::values.aspect_ratio, 0);
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WriteSetting(QStringLiteral("max_anisotropy"), Settings::values.max_anisotropy, 0);
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WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true);
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WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);
|
||||
WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache,
|
||||
true);
|
||||
WriteSetting(QStringLiteral("gpu_accuracy"), static_cast<int>(Settings::values.gpu_accuracy),
|
||||
0);
|
||||
WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"),
|
||||
Settings::values.use_asynchronous_gpu_emulation, false);
|
||||
WriteSetting(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
|
||||
WriteSetting(QStringLiteral("use_assembly_shaders"), Settings::values.use_assembly_shaders,
|
||||
false);
|
||||
WriteSetting(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time, true);
|
||||
WriteSetting(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode, false);
|
||||
WriteSettingGlobal(QStringLiteral("vulkan_device"), Settings::values.vulkan_device, 0);
|
||||
WriteSettingGlobal(QStringLiteral("aspect_ratio"), Settings::values.aspect_ratio, 0);
|
||||
WriteSettingGlobal(QStringLiteral("max_anisotropy"), Settings::values.max_anisotropy, 0);
|
||||
WriteSettingGlobal(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true);
|
||||
WriteSettingGlobal(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);
|
||||
WriteSettingGlobal(QStringLiteral("use_disk_shader_cache"),
|
||||
Settings::values.use_disk_shader_cache, true);
|
||||
WriteSettingGlobal(QStringLiteral("gpu_accuracy"),
|
||||
static_cast<int>(Settings::values.gpu_accuracy.GetValue(global)),
|
||||
Settings::values.gpu_accuracy.UsingGlobal(), 0);
|
||||
WriteSettingGlobal(QStringLiteral("use_asynchronous_gpu_emulation"),
|
||||
Settings::values.use_asynchronous_gpu_emulation, false);
|
||||
WriteSettingGlobal(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
|
||||
WriteSettingGlobal(QStringLiteral("use_assembly_shaders"),
|
||||
Settings::values.use_assembly_shaders, false);
|
||||
WriteSettingGlobal(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time,
|
||||
true);
|
||||
WriteSettingGlobal(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode,
|
||||
false);
|
||||
|
||||
// Cast to double because Qt's written float values are not human-readable
|
||||
WriteSetting(QStringLiteral("bg_red"), static_cast<double>(Settings::values.bg_red), 0.0);
|
||||
WriteSetting(QStringLiteral("bg_green"), static_cast<double>(Settings::values.bg_green), 0.0);
|
||||
WriteSetting(QStringLiteral("bg_blue"), static_cast<double>(Settings::values.bg_blue), 0.0);
|
||||
WriteSettingGlobal(QStringLiteral("bg_red"), Settings::values.bg_red, 0.0);
|
||||
WriteSettingGlobal(QStringLiteral("bg_green"), Settings::values.bg_green, 0.0);
|
||||
WriteSettingGlobal(QStringLiteral("bg_blue"), Settings::values.bg_blue, 0.0);
|
||||
|
||||
qt_config->endGroup();
|
||||
}
|
||||
@ -1128,23 +1155,28 @@ void Config::SaveShortcutValues() {
|
||||
void Config::SaveSystemValues() {
|
||||
qt_config->beginGroup(QStringLiteral("System"));
|
||||
|
||||
WriteSetting(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, false);
|
||||
WriteSetting(QStringLiteral("current_user"), Settings::values.current_user, 0);
|
||||
WriteSetting(QStringLiteral("language_index"), Settings::values.language_index, 1);
|
||||
WriteSetting(QStringLiteral("region_index"), Settings::values.region_index, 1);
|
||||
WriteSetting(QStringLiteral("time_zone_index"), Settings::values.time_zone_index, 0);
|
||||
WriteSettingGlobal(QStringLiteral("language_index"), Settings::values.language_index, 1);
|
||||
WriteSettingGlobal(QStringLiteral("region_index"), Settings::values.region_index, 1);
|
||||
WriteSettingGlobal(QStringLiteral("time_zone_index"), Settings::values.time_zone_index, 0);
|
||||
|
||||
WriteSetting(QStringLiteral("rng_seed_enabled"), Settings::values.rng_seed.has_value(), false);
|
||||
WriteSetting(QStringLiteral("rng_seed"), Settings::values.rng_seed.value_or(0), 0);
|
||||
WriteSettingGlobal(QStringLiteral("rng_seed_enabled"),
|
||||
Settings::values.rng_seed.GetValue(global).has_value(),
|
||||
Settings::values.rng_seed.UsingGlobal(), false);
|
||||
WriteSettingGlobal(QStringLiteral("rng_seed"),
|
||||
Settings::values.rng_seed.GetValue(global).value_or(0),
|
||||
Settings::values.rng_seed.UsingGlobal(), 0);
|
||||
|
||||
WriteSetting(QStringLiteral("custom_rtc_enabled"), Settings::values.custom_rtc.has_value(),
|
||||
false);
|
||||
WriteSetting(QStringLiteral("custom_rtc"),
|
||||
QVariant::fromValue<long long>(
|
||||
Settings::values.custom_rtc.value_or(std::chrono::seconds{}).count()),
|
||||
0);
|
||||
WriteSettingGlobal(QStringLiteral("custom_rtc_enabled"),
|
||||
Settings::values.custom_rtc.GetValue(global).has_value(),
|
||||
Settings::values.custom_rtc.UsingGlobal(), false);
|
||||
WriteSettingGlobal(
|
||||
QStringLiteral("custom_rtc"),
|
||||
QVariant::fromValue<long long>(
|
||||
Settings::values.custom_rtc.GetValue(global).value_or(std::chrono::seconds{}).count()),
|
||||
Settings::values.custom_rtc.UsingGlobal(), 0);
|
||||
|
||||
WriteSetting(QStringLiteral("sound_index"), Settings::values.sound_index, 1);
|
||||
WriteSettingGlobal(QStringLiteral("sound_index"), Settings::values.sound_index, 1);
|
||||
|
||||
qt_config->endGroup();
|
||||
}
|
||||
@ -1236,6 +1268,34 @@ QVariant Config::ReadSetting(const QString& name, const QVariant& default_value)
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename Type>
|
||||
void Config::ReadSettingGlobal(Settings::Setting<Type>& setting, const QString& name) {
|
||||
const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
|
||||
setting.SetGlobal(use_global);
|
||||
if (global || !use_global) {
|
||||
setting.SetValue(ReadSetting(name).value<Type>());
|
||||
}
|
||||
}
|
||||
|
||||
template <typename Type>
|
||||
void Config::ReadSettingGlobal(Settings::Setting<Type>& setting, const QString& name,
|
||||
const QVariant& default_value) {
|
||||
const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
|
||||
setting.SetGlobal(use_global);
|
||||
if (global || !use_global) {
|
||||
setting.SetValue(ReadSetting(name, default_value).value<Type>());
|
||||
}
|
||||
}
|
||||
|
||||
template <typename Type>
|
||||
void Config::ReadSettingGlobal(Type& setting, const QString& name,
|
||||
const QVariant& default_value) const {
|
||||
const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
|
||||
if (global || !use_global) {
|
||||
setting = ReadSetting(name, default_value).value<Type>();
|
||||
}
|
||||
}
|
||||
|
||||
void Config::WriteSetting(const QString& name, const QVariant& value) {
|
||||
qt_config->setValue(name, value);
|
||||
}
|
||||
@ -1246,6 +1306,40 @@ void Config::WriteSetting(const QString& name, const QVariant& value,
|
||||
qt_config->setValue(name, value);
|
||||
}
|
||||
|
||||
template <typename Type>
|
||||
void Config::WriteSettingGlobal(const QString& name, const Settings::Setting<Type>& setting) {
|
||||
if (!global) {
|
||||
qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal());
|
||||
}
|
||||
if (global || !setting.UsingGlobal()) {
|
||||
qt_config->setValue(name, setting.GetValue(global));
|
||||
}
|
||||
}
|
||||
|
||||
template <typename Type>
|
||||
void Config::WriteSettingGlobal(const QString& name, const Settings::Setting<Type>& setting,
|
||||
const QVariant& default_value) {
|
||||
if (!global) {
|
||||
qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal());
|
||||
}
|
||||
if (global || !setting.UsingGlobal()) {
|
||||
qt_config->setValue(name + QStringLiteral("/default"),
|
||||
setting.GetValue(global) == default_value.value<Type>());
|
||||
qt_config->setValue(name, setting.GetValue(global));
|
||||
}
|
||||
}
|
||||
|
||||
void Config::WriteSettingGlobal(const QString& name, const QVariant& value, bool use_global,
|
||||
const QVariant& default_value) {
|
||||
if (!global) {
|
||||
qt_config->setValue(name + QStringLiteral("/use_global"), use_global);
|
||||
}
|
||||
if (global || !use_global) {
|
||||
qt_config->setValue(name + QStringLiteral("/default"), value == default_value);
|
||||
qt_config->setValue(name, value);
|
||||
}
|
||||
}
|
||||
|
||||
void Config::Reload() {
|
||||
ReadValues();
|
||||
// To apply default value changes
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <QMetaType>
|
||||
#include <QVariant>
|
||||
#include "core/settings.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
@ -15,7 +16,7 @@ class QSettings;
|
||||
|
||||
class Config {
|
||||
public:
|
||||
Config();
|
||||
explicit Config(const std::string& config_loc = "qt-config.ini", bool is_global = true);
|
||||
~Config();
|
||||
|
||||
void Reload();
|
||||
@ -82,9 +83,33 @@ private:
|
||||
|
||||
QVariant ReadSetting(const QString& name) const;
|
||||
QVariant ReadSetting(const QString& name, const QVariant& default_value) const;
|
||||
// Templated ReadSettingGlobal functions will also look for the use_global setting and set
|
||||
// both the value and the global state properly
|
||||
template <typename Type>
|
||||
void ReadSettingGlobal(Settings::Setting<Type>& setting, const QString& name);
|
||||
template <typename Type>
|
||||
void ReadSettingGlobal(Settings::Setting<Type>& setting, const QString& name,
|
||||
const QVariant& default_value);
|
||||
template <typename Type>
|
||||
void ReadSettingGlobal(Type& setting, const QString& name, const QVariant& default_value) const;
|
||||
// Templated WriteSettingGlobal functions will also write the global state if needed and will
|
||||
// skip writing the actual setting if it defers to the global value
|
||||
void WriteSetting(const QString& name, const QVariant& value);
|
||||
void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value);
|
||||
template <typename Type>
|
||||
void WriteSettingGlobal(const QString& name, const Settings::Setting<Type>& setting);
|
||||
template <typename Type>
|
||||
void WriteSettingGlobal(const QString& name, const Settings::Setting<Type>& setting,
|
||||
const QVariant& default_value);
|
||||
void WriteSettingGlobal(const QString& name, const QVariant& value, bool use_global,
|
||||
const QVariant& default_value);
|
||||
|
||||
std::unique_ptr<QSettings> qt_config;
|
||||
std::string qt_config_loc;
|
||||
|
||||
bool global;
|
||||
};
|
||||
|
||||
// These metatype declarations cannot be in core/settings.h because core is devoid of QT
|
||||
Q_DECLARE_METATYPE(Settings::RendererBackend);
|
||||
Q_DECLARE_METATYPE(Settings::GPUAccuracy);
|
||||
|
76
src/yuzu/configuration/configuration_shared.cpp
Normal file
76
src/yuzu/configuration/configuration_shared.cpp
Normal file
@ -0,0 +1,76 @@
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <QCheckBox>
|
||||
#include <QComboBox>
|
||||
#include "core/settings.h"
|
||||
#include "yuzu/configuration/configuration_shared.h"
|
||||
#include "yuzu/configuration/configure_per_game.h"
|
||||
|
||||
void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<bool>* setting,
|
||||
const QCheckBox* checkbox) {
|
||||
if (checkbox->checkState() == Qt::PartiallyChecked) {
|
||||
setting->SetGlobal(true);
|
||||
} else {
|
||||
setting->SetGlobal(false);
|
||||
setting->SetValue(checkbox->checkState() == Qt::Checked);
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<int>* setting,
|
||||
const QComboBox* combobox) {
|
||||
if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||
setting->SetGlobal(true);
|
||||
} else {
|
||||
setting->SetGlobal(false);
|
||||
setting->SetValue(combobox->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET);
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<Settings::RendererBackend>* setting,
|
||||
const QComboBox* combobox) {
|
||||
if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||
setting->SetGlobal(true);
|
||||
} else {
|
||||
setting->SetGlobal(false);
|
||||
setting->SetValue(static_cast<Settings::RendererBackend>(
|
||||
combobox->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET));
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigurationShared::SetPerGameSetting(QCheckBox* checkbox,
|
||||
const Settings::Setting<bool>* setting) {
|
||||
if (setting->UsingGlobal()) {
|
||||
checkbox->setCheckState(Qt::PartiallyChecked);
|
||||
} else {
|
||||
checkbox->setCheckState(setting->GetValue() ? Qt::Checked : Qt::Unchecked);
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigurationShared::SetPerGameSetting(QComboBox* combobox,
|
||||
const Settings::Setting<int>* setting) {
|
||||
combobox->setCurrentIndex(setting->UsingGlobal()
|
||||
? ConfigurationShared::USE_GLOBAL_INDEX
|
||||
: setting->GetValue() + ConfigurationShared::USE_GLOBAL_OFFSET);
|
||||
}
|
||||
|
||||
void ConfigurationShared::SetPerGameSetting(
|
||||
QComboBox* combobox, const Settings::Setting<Settings::RendererBackend>* setting) {
|
||||
combobox->setCurrentIndex(setting->UsingGlobal() ? ConfigurationShared::USE_GLOBAL_INDEX
|
||||
: static_cast<int>(setting->GetValue()) +
|
||||
ConfigurationShared::USE_GLOBAL_OFFSET);
|
||||
}
|
||||
|
||||
void ConfigurationShared::SetPerGameSetting(
|
||||
QComboBox* combobox, const Settings::Setting<Settings::GPUAccuracy>* setting) {
|
||||
combobox->setCurrentIndex(setting->UsingGlobal() ? ConfigurationShared::USE_GLOBAL_INDEX
|
||||
: static_cast<int>(setting->GetValue()) +
|
||||
ConfigurationShared::USE_GLOBAL_OFFSET);
|
||||
}
|
||||
|
||||
void ConfigurationShared::InsertGlobalItem(QComboBox* combobox) {
|
||||
const QString use_global_text = ConfigurePerGame::tr("Use global configuration");
|
||||
combobox->insertItem(ConfigurationShared::USE_GLOBAL_INDEX, use_global_text);
|
||||
combobox->insertSeparator(ConfigurationShared::USE_GLOBAL_SEPARATOR_INDEX);
|
||||
}
|
36
src/yuzu/configuration/configuration_shared.h
Normal file
36
src/yuzu/configuration/configuration_shared.h
Normal file
@ -0,0 +1,36 @@
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QCheckBox>
|
||||
#include <QComboBox>
|
||||
#include <QString>
|
||||
#include "core/settings.h"
|
||||
|
||||
namespace ConfigurationShared {
|
||||
|
||||
constexpr int USE_GLOBAL_INDEX = 0;
|
||||
constexpr int USE_GLOBAL_SEPARATOR_INDEX = 1;
|
||||
constexpr int USE_GLOBAL_OFFSET = 2;
|
||||
|
||||
// Global-aware apply and set functions
|
||||
|
||||
void ApplyPerGameSetting(Settings::Setting<bool>* setting, const QCheckBox* checkbox);
|
||||
void ApplyPerGameSetting(Settings::Setting<int>* setting, const QComboBox* combobox);
|
||||
void ApplyPerGameSetting(Settings::Setting<Settings::RendererBackend>* setting,
|
||||
const QComboBox* combobox);
|
||||
void ApplyPerGameSetting(Settings::Setting<Settings::GPUAccuracy>* setting,
|
||||
const QComboBox* combobox);
|
||||
|
||||
void SetPerGameSetting(QCheckBox* checkbox, const Settings::Setting<bool>* setting);
|
||||
void SetPerGameSetting(QComboBox* combobox, const Settings::Setting<int>* setting);
|
||||
void SetPerGameSetting(QComboBox* combobox,
|
||||
const Settings::Setting<Settings::RendererBackend>* setting);
|
||||
void SetPerGameSetting(QComboBox* combobox,
|
||||
const Settings::Setting<Settings::GPUAccuracy>* setting);
|
||||
|
||||
void InsertGlobalItem(QComboBox* combobox);
|
||||
|
||||
} // namespace ConfigurationShared
|
@ -11,6 +11,7 @@
|
||||
#include "core/core.h"
|
||||
#include "core/settings.h"
|
||||
#include "ui_configure_audio.h"
|
||||
#include "yuzu/configuration/configuration_shared.h"
|
||||
#include "yuzu/configuration/configure_audio.h"
|
||||
|
||||
ConfigureAudio::ConfigureAudio(QWidget* parent)
|
||||
@ -24,6 +25,11 @@ ConfigureAudio::ConfigureAudio(QWidget* parent)
|
||||
connect(ui->output_sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
|
||||
&ConfigureAudio::UpdateAudioDevices);
|
||||
|
||||
ui->volume_label->setVisible(Settings::configuring_global);
|
||||
ui->volume_combo_box->setVisible(!Settings::configuring_global);
|
||||
|
||||
SetupPerGameUI();
|
||||
|
||||
SetConfiguration();
|
||||
|
||||
const bool is_powered_on = Core::System::GetInstance().IsPoweredOn();
|
||||
@ -41,8 +47,22 @@ void ConfigureAudio::SetConfiguration() {
|
||||
|
||||
SetAudioDeviceFromDeviceID();
|
||||
|
||||
ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching);
|
||||
ui->volume_slider->setValue(Settings::values.volume * ui->volume_slider->maximum());
|
||||
ui->volume_slider->setValue(Settings::values.volume.GetValue() * ui->volume_slider->maximum());
|
||||
|
||||
if (Settings::configuring_global) {
|
||||
ui->toggle_audio_stretching->setChecked(
|
||||
Settings::values.enable_audio_stretching.GetValue());
|
||||
} else {
|
||||
ConfigurationShared::SetPerGameSetting(ui->toggle_audio_stretching,
|
||||
&Settings::values.enable_audio_stretching);
|
||||
if (Settings::values.volume.UsingGlobal()) {
|
||||
ui->volume_combo_box->setCurrentIndex(0);
|
||||
ui->volume_slider->setEnabled(false);
|
||||
} else {
|
||||
ui->volume_combo_box->setCurrentIndex(1);
|
||||
ui->volume_slider->setEnabled(true);
|
||||
}
|
||||
}
|
||||
SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
|
||||
}
|
||||
|
||||
@ -80,15 +100,36 @@ void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
|
||||
}
|
||||
|
||||
void ConfigureAudio::ApplyConfiguration() {
|
||||
Settings::values.sink_id =
|
||||
ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex())
|
||||
.toStdString();
|
||||
Settings::values.enable_audio_stretching = ui->toggle_audio_stretching->isChecked();
|
||||
Settings::values.audio_device_id =
|
||||
ui->audio_device_combo_box->itemText(ui->audio_device_combo_box->currentIndex())
|
||||
.toStdString();
|
||||
Settings::values.volume =
|
||||
static_cast<float>(ui->volume_slider->sliderPosition()) / ui->volume_slider->maximum();
|
||||
if (Settings::configuring_global) {
|
||||
Settings::values.sink_id =
|
||||
ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex())
|
||||
.toStdString();
|
||||
Settings::values.audio_device_id =
|
||||
ui->audio_device_combo_box->itemText(ui->audio_device_combo_box->currentIndex())
|
||||
.toStdString();
|
||||
|
||||
// Guard if during game and set to game-specific value
|
||||
if (Settings::values.enable_audio_stretching.UsingGlobal()) {
|
||||
Settings::values.enable_audio_stretching.SetValue(
|
||||
ui->toggle_audio_stretching->isChecked());
|
||||
}
|
||||
if (Settings::values.volume.UsingGlobal()) {
|
||||
Settings::values.volume.SetValue(
|
||||
static_cast<float>(ui->volume_slider->sliderPosition()) /
|
||||
ui->volume_slider->maximum());
|
||||
}
|
||||
} else {
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_audio_stretching,
|
||||
ui->toggle_audio_stretching);
|
||||
if (ui->volume_combo_box->currentIndex() == 0) {
|
||||
Settings::values.volume.SetGlobal(true);
|
||||
} else {
|
||||
Settings::values.volume.SetGlobal(false);
|
||||
Settings::values.volume.SetValue(
|
||||
static_cast<float>(ui->volume_slider->sliderPosition()) /
|
||||
ui->volume_slider->maximum());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureAudio::changeEvent(QEvent* event) {
|
||||
@ -122,3 +163,22 @@ void ConfigureAudio::RetranslateUI() {
|
||||
ui->retranslateUi(this);
|
||||
SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
|
||||
}
|
||||
|
||||
void ConfigureAudio::SetupPerGameUI() {
|
||||
if (Settings::configuring_global) {
|
||||
ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
|
||||
ui->toggle_audio_stretching->setEnabled(
|
||||
Settings::values.enable_audio_stretching.UsingGlobal());
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
ui->toggle_audio_stretching->setTristate(true);
|
||||
connect(ui->volume_combo_box, static_cast<void (QComboBox::*)(int)>(&QComboBox::activated),
|
||||
this, [this](int index) { ui->volume_slider->setEnabled(index == 1); });
|
||||
|
||||
ui->output_sink_combo_box->setVisible(false);
|
||||
ui->output_sink_label->setVisible(false);
|
||||
ui->audio_device_combo_box->setVisible(false);
|
||||
ui->audio_device_label->setVisible(false);
|
||||
}
|
||||
|
@ -34,5 +34,7 @@ private:
|
||||
void SetAudioDeviceFromDeviceID();
|
||||
void SetVolumeIndicatorText(int percentage);
|
||||
|
||||
void SetupPerGameUI();
|
||||
|
||||
std::unique_ptr<Ui::ConfigureAudio> ui;
|
||||
};
|
||||
|
@ -6,8 +6,8 @@
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>188</width>
|
||||
<height>246</height>
|
||||
<width>367</width>
|
||||
<height>368</height>
|
||||
</rect>
|
||||
</property>
|
||||
<layout class="QVBoxLayout">
|
||||
@ -18,9 +18,9 @@
|
||||
</property>
|
||||
<layout class="QVBoxLayout">
|
||||
<item>
|
||||
<layout class="QHBoxLayout">
|
||||
<layout class="QHBoxLayout" name="_3">
|
||||
<item>
|
||||
<widget class="QLabel" name="label_1">
|
||||
<widget class="QLabel" name="output_sink_label">
|
||||
<property name="text">
|
||||
<string>Output Engine:</string>
|
||||
</property>
|
||||
@ -31,20 +31,20 @@
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_audio_stretching">
|
||||
<property name="toolTip">
|
||||
<string>This post-processing effect adjusts audio speed to match emulation speed and helps prevent audio stutter. This however increases audio latency.</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Enable audio stretching</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout">
|
||||
<widget class="QCheckBox" name="toggle_audio_stretching">
|
||||
<property name="toolTip">
|
||||
<string>This post-processing effect adjusts audio speed to match emulation speed and helps prevent audio stutter. This however increases audio latency.</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Enable audio stretching</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="_2">
|
||||
<item>
|
||||
<widget class="QLabel" name="label_2">
|
||||
<widget class="QLabel" name="audio_device_label">
|
||||
<property name="text">
|
||||
<string>Audio Device:</string>
|
||||
</property>
|
||||
@ -61,7 +61,21 @@
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="label_3">
|
||||
<widget class="QComboBox" name="volume_combo_box">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Use global volume</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Set volume:</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="volume_label">
|
||||
<property name="text">
|
||||
<string>Volume:</string>
|
||||
</property>
|
||||
@ -74,7 +88,7 @@
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<width>30</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
|
@ -14,6 +14,8 @@
|
||||
|
||||
ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry)
|
||||
: QDialog(parent), ui(new Ui::ConfigureDialog), registry(registry) {
|
||||
Settings::configuring_global = true;
|
||||
|
||||
ui->setupUi(this);
|
||||
ui->hotkeysTab->Populate(registry);
|
||||
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
|
||||
|
@ -7,17 +7,21 @@
|
||||
#include "core/core.h"
|
||||
#include "core/settings.h"
|
||||
#include "ui_configure_general.h"
|
||||
#include "yuzu/configuration/configuration_shared.h"
|
||||
#include "yuzu/configuration/configure_general.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
|
||||
ConfigureGeneral::ConfigureGeneral(QWidget* parent)
|
||||
: QWidget(parent), ui(new Ui::ConfigureGeneral) {
|
||||
|
||||
ui->setupUi(this);
|
||||
|
||||
SetupPerGameUI();
|
||||
|
||||
SetConfiguration();
|
||||
|
||||
connect(ui->toggle_frame_limit, &QCheckBox::toggled, ui->frame_limit, &QSpinBox::setEnabled);
|
||||
connect(ui->toggle_frame_limit, &QCheckBox::stateChanged, ui->frame_limit, [this]() {
|
||||
ui->frame_limit->setEnabled(ui->toggle_frame_limit->checkState() == Qt::Checked);
|
||||
});
|
||||
}
|
||||
|
||||
ConfigureGeneral::~ConfigureGeneral() = default;
|
||||
@ -26,27 +30,56 @@ void ConfigureGeneral::SetConfiguration() {
|
||||
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
|
||||
|
||||
ui->use_multi_core->setEnabled(runtime_lock);
|
||||
ui->use_multi_core->setChecked(Settings::values.use_multi_core);
|
||||
ui->use_multi_core->setChecked(Settings::values.use_multi_core.GetValue());
|
||||
|
||||
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
|
||||
ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot);
|
||||
ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background);
|
||||
ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse);
|
||||
|
||||
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
|
||||
ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked());
|
||||
ui->frame_limit->setValue(Settings::values.frame_limit);
|
||||
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue());
|
||||
ui->frame_limit->setValue(Settings::values.frame_limit.GetValue());
|
||||
|
||||
if (!Settings::configuring_global) {
|
||||
if (Settings::values.use_multi_core.UsingGlobal()) {
|
||||
ui->use_multi_core->setCheckState(Qt::PartiallyChecked);
|
||||
}
|
||||
if (Settings::values.use_frame_limit.UsingGlobal()) {
|
||||
ui->toggle_frame_limit->setCheckState(Qt::PartiallyChecked);
|
||||
}
|
||||
}
|
||||
|
||||
ui->frame_limit->setEnabled(ui->toggle_frame_limit->checkState() == Qt::Checked &&
|
||||
ui->toggle_frame_limit->isEnabled());
|
||||
}
|
||||
|
||||
void ConfigureGeneral::ApplyConfiguration() {
|
||||
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
|
||||
UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
|
||||
UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
|
||||
UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
|
||||
if (Settings::configuring_global) {
|
||||
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
|
||||
UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
|
||||
UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
|
||||
UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
|
||||
|
||||
Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
|
||||
Settings::values.frame_limit = ui->frame_limit->value();
|
||||
Settings::values.use_multi_core = ui->use_multi_core->isChecked();
|
||||
// Guard if during game and set to game-specific value
|
||||
if (Settings::values.use_frame_limit.UsingGlobal()) {
|
||||
Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() ==
|
||||
Qt::Checked);
|
||||
Settings::values.frame_limit.SetValue(ui->frame_limit->value());
|
||||
Settings::values.use_multi_core.SetValue(ui->use_multi_core->isChecked());
|
||||
}
|
||||
} else {
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core,
|
||||
ui->use_multi_core);
|
||||
|
||||
bool global_frame_limit = ui->toggle_frame_limit->checkState() == Qt::PartiallyChecked;
|
||||
Settings::values.use_frame_limit.SetGlobal(global_frame_limit);
|
||||
Settings::values.frame_limit.SetGlobal(global_frame_limit);
|
||||
if (!global_frame_limit) {
|
||||
Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() ==
|
||||
Qt::Checked);
|
||||
Settings::values.frame_limit.SetValue(ui->frame_limit->value());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureGeneral::changeEvent(QEvent* event) {
|
||||
@ -60,3 +93,20 @@ void ConfigureGeneral::changeEvent(QEvent* event) {
|
||||
void ConfigureGeneral::RetranslateUI() {
|
||||
ui->retranslateUi(this);
|
||||
}
|
||||
|
||||
void ConfigureGeneral::SetupPerGameUI() {
|
||||
if (Settings::configuring_global) {
|
||||
ui->toggle_frame_limit->setEnabled(Settings::values.use_frame_limit.UsingGlobal());
|
||||
ui->frame_limit->setEnabled(Settings::values.frame_limit.UsingGlobal());
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
ui->toggle_check_exit->setVisible(false);
|
||||
ui->toggle_user_on_boot->setVisible(false);
|
||||
ui->toggle_background_pause->setVisible(false);
|
||||
ui->toggle_hide_mouse->setVisible(false);
|
||||
|
||||
ui->toggle_frame_limit->setTristate(true);
|
||||
ui->use_multi_core->setTristate(true);
|
||||
}
|
||||
|
@ -28,5 +28,7 @@ private:
|
||||
|
||||
void SetConfiguration();
|
||||
|
||||
void SetupPerGameUI();
|
||||
|
||||
std::unique_ptr<Ui::ConfigureGeneral> ui;
|
||||
};
|
||||
|
@ -13,6 +13,7 @@
|
||||
#include "core/core.h"
|
||||
#include "core/settings.h"
|
||||
#include "ui_configure_graphics.h"
|
||||
#include "yuzu/configuration/configuration_shared.h"
|
||||
#include "yuzu/configuration/configure_graphics.h"
|
||||
|
||||
#ifdef HAS_VULKAN
|
||||
@ -21,11 +22,13 @@
|
||||
|
||||
ConfigureGraphics::ConfigureGraphics(QWidget* parent)
|
||||
: QWidget(parent), ui(new Ui::ConfigureGraphics) {
|
||||
vulkan_device = Settings::values.vulkan_device;
|
||||
vulkan_device = Settings::values.vulkan_device.GetValue();
|
||||
RetrieveVulkanDevices();
|
||||
|
||||
ui->setupUi(this);
|
||||
|
||||
SetupPerGameUI();
|
||||
|
||||
SetConfiguration();
|
||||
|
||||
connect(ui->api, qOverload<int>(&QComboBox::currentIndexChanged), this,
|
||||
@ -40,6 +43,9 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
|
||||
}
|
||||
UpdateBackgroundColorButton(new_bg_color);
|
||||
});
|
||||
|
||||
ui->bg_label->setVisible(Settings::configuring_global);
|
||||
ui->bg_combobox->setVisible(!Settings::configuring_global);
|
||||
}
|
||||
|
||||
void ConfigureGraphics::UpdateDeviceSelection(int device) {
|
||||
@ -57,27 +63,95 @@ void ConfigureGraphics::SetConfiguration() {
|
||||
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
|
||||
|
||||
ui->api->setEnabled(runtime_lock);
|
||||
ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend));
|
||||
ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio);
|
||||
ui->use_disk_shader_cache->setEnabled(runtime_lock);
|
||||
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
|
||||
ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
|
||||
ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation);
|
||||
UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
|
||||
Settings::values.bg_blue));
|
||||
ui->use_disk_shader_cache->setEnabled(runtime_lock);
|
||||
|
||||
if (Settings::configuring_global) {
|
||||
ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
|
||||
ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
|
||||
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
|
||||
ui->use_asynchronous_gpu_emulation->setChecked(
|
||||
Settings::values.use_asynchronous_gpu_emulation.GetValue());
|
||||
} else {
|
||||
ConfigurationShared::SetPerGameSetting(ui->use_disk_shader_cache,
|
||||
&Settings::values.use_disk_shader_cache);
|
||||
ConfigurationShared::SetPerGameSetting(ui->use_asynchronous_gpu_emulation,
|
||||
&Settings::values.use_asynchronous_gpu_emulation);
|
||||
|
||||
ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
|
||||
ConfigurationShared::SetPerGameSetting(ui->aspect_ratio_combobox,
|
||||
&Settings::values.aspect_ratio);
|
||||
|
||||
ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1);
|
||||
ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal());
|
||||
}
|
||||
|
||||
UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red.GetValue(),
|
||||
Settings::values.bg_green.GetValue(),
|
||||
Settings::values.bg_blue.GetValue()));
|
||||
UpdateDeviceComboBox();
|
||||
}
|
||||
|
||||
void ConfigureGraphics::ApplyConfiguration() {
|
||||
Settings::values.renderer_backend = GetCurrentGraphicsBackend();
|
||||
Settings::values.vulkan_device = vulkan_device;
|
||||
Settings::values.aspect_ratio = ui->aspect_ratio_combobox->currentIndex();
|
||||
Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked();
|
||||
Settings::values.use_asynchronous_gpu_emulation =
|
||||
ui->use_asynchronous_gpu_emulation->isChecked();
|
||||
Settings::values.bg_red = static_cast<float>(bg_color.redF());
|
||||
Settings::values.bg_green = static_cast<float>(bg_color.greenF());
|
||||
Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
|
||||
if (Settings::configuring_global) {
|
||||
// Guard if during game and set to game-specific value
|
||||
if (Settings::values.renderer_backend.UsingGlobal()) {
|
||||
Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
|
||||
}
|
||||
if (Settings::values.vulkan_device.UsingGlobal()) {
|
||||
Settings::values.vulkan_device.SetValue(vulkan_device);
|
||||
}
|
||||
if (Settings::values.aspect_ratio.UsingGlobal()) {
|
||||
Settings::values.aspect_ratio.SetValue(ui->aspect_ratio_combobox->currentIndex());
|
||||
}
|
||||
if (Settings::values.use_disk_shader_cache.UsingGlobal()) {
|
||||
Settings::values.use_disk_shader_cache.SetValue(ui->use_disk_shader_cache->isChecked());
|
||||
}
|
||||
if (Settings::values.use_asynchronous_gpu_emulation.UsingGlobal()) {
|
||||
Settings::values.use_asynchronous_gpu_emulation.SetValue(
|
||||
ui->use_asynchronous_gpu_emulation->isChecked());
|
||||
}
|
||||
if (Settings::values.bg_red.UsingGlobal()) {
|
||||
Settings::values.bg_red.SetValue(static_cast<float>(bg_color.redF()));
|
||||
Settings::values.bg_green.SetValue(static_cast<float>(bg_color.greenF()));
|
||||
Settings::values.bg_blue.SetValue(static_cast<float>(bg_color.blueF()));
|
||||
}
|
||||
} else {
|
||||
if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||
Settings::values.renderer_backend.SetGlobal(true);
|
||||
Settings::values.vulkan_device.SetGlobal(true);
|
||||
} else {
|
||||
Settings::values.renderer_backend.SetGlobal(false);
|
||||
Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
|
||||
if (GetCurrentGraphicsBackend() == Settings::RendererBackend::Vulkan) {
|
||||
Settings::values.vulkan_device.SetGlobal(false);
|
||||
Settings::values.vulkan_device.SetValue(vulkan_device);
|
||||
} else {
|
||||
Settings::values.vulkan_device.SetGlobal(true);
|
||||
}
|
||||
}
|
||||
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio,
|
||||
ui->aspect_ratio_combobox);
|
||||
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache,
|
||||
ui->use_disk_shader_cache);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
|
||||
ui->use_asynchronous_gpu_emulation);
|
||||
|
||||
if (ui->bg_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||
Settings::values.bg_red.SetGlobal(true);
|
||||
Settings::values.bg_green.SetGlobal(true);
|
||||
Settings::values.bg_blue.SetGlobal(true);
|
||||
} else {
|
||||
Settings::values.bg_red.SetGlobal(false);
|
||||
Settings::values.bg_green.SetGlobal(false);
|
||||
Settings::values.bg_blue.SetGlobal(false);
|
||||
Settings::values.bg_red.SetValue(static_cast<float>(bg_color.redF()));
|
||||
Settings::values.bg_green.SetValue(static_cast<float>(bg_color.greenF()));
|
||||
Settings::values.bg_blue.SetValue(static_cast<float>(bg_color.blueF()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureGraphics::changeEvent(QEvent* event) {
|
||||
@ -106,6 +180,11 @@ void ConfigureGraphics::UpdateDeviceComboBox() {
|
||||
ui->device->clear();
|
||||
|
||||
bool enabled = false;
|
||||
|
||||
if (!Settings::configuring_global &&
|
||||
ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||
vulkan_device = Settings::values.vulkan_device.GetValue();
|
||||
}
|
||||
switch (GetCurrentGraphicsBackend()) {
|
||||
case Settings::RendererBackend::OpenGL:
|
||||
ui->device->addItem(tr("OpenGL Graphics Device"));
|
||||
@ -119,6 +198,9 @@ void ConfigureGraphics::UpdateDeviceComboBox() {
|
||||
enabled = !vulkan_devices.empty();
|
||||
break;
|
||||
}
|
||||
// If in per-game config and use global is selected, don't enable.
|
||||
enabled &= !(!Settings::configuring_global &&
|
||||
ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX);
|
||||
ui->device->setEnabled(enabled && !Core::System::GetInstance().IsPoweredOn());
|
||||
}
|
||||
|
||||
@ -132,5 +214,37 @@ void ConfigureGraphics::RetrieveVulkanDevices() {
|
||||
}
|
||||
|
||||
Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {
|
||||
return static_cast<Settings::RendererBackend>(ui->api->currentIndex());
|
||||
if (Settings::configuring_global) {
|
||||
return static_cast<Settings::RendererBackend>(ui->api->currentIndex());
|
||||
}
|
||||
|
||||
if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||
Settings::values.renderer_backend.SetGlobal(true);
|
||||
return Settings::values.renderer_backend.GetValue();
|
||||
}
|
||||
Settings::values.renderer_backend.SetGlobal(false);
|
||||
return static_cast<Settings::RendererBackend>(ui->api->currentIndex() -
|
||||
ConfigurationShared::USE_GLOBAL_OFFSET);
|
||||
}
|
||||
|
||||
void ConfigureGraphics::SetupPerGameUI() {
|
||||
if (Settings::configuring_global) {
|
||||
ui->api->setEnabled(Settings::values.renderer_backend.UsingGlobal());
|
||||
ui->device->setEnabled(Settings::values.renderer_backend.UsingGlobal());
|
||||
ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal());
|
||||
ui->use_asynchronous_gpu_emulation->setEnabled(
|
||||
Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
|
||||
ui->use_disk_shader_cache->setEnabled(Settings::values.use_disk_shader_cache.UsingGlobal());
|
||||
ui->bg_button->setEnabled(Settings::values.bg_red.UsingGlobal());
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
connect(ui->bg_combobox, static_cast<void (QComboBox::*)(int)>(&QComboBox::activated), this,
|
||||
[this](int index) { ui->bg_button->setEnabled(index == 1); });
|
||||
|
||||
ui->use_disk_shader_cache->setTristate(true);
|
||||
ui->use_asynchronous_gpu_emulation->setTristate(true);
|
||||
ConfigurationShared::InsertGlobalItem(ui->aspect_ratio_combobox);
|
||||
ConfigurationShared::InsertGlobalItem(ui->api);
|
||||
}
|
||||
|
@ -35,6 +35,8 @@ private:
|
||||
|
||||
void RetrieveVulkanDevices();
|
||||
|
||||
void SetupPerGameUI();
|
||||
|
||||
Settings::RendererBackend GetCurrentGraphicsBackend() const;
|
||||
|
||||
std::unique_ptr<Ui::ConfigureGraphics> ui;
|
||||
|
@ -121,6 +121,29 @@
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||
<item>
|
||||
<widget class="QComboBox" name="bg_combobox">
|
||||
<property name="currentText">
|
||||
<string>Use global background color</string>
|
||||
</property>
|
||||
<property name="currentIndex">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="maxVisibleItems">
|
||||
<number>10</number>
|
||||
</property>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Use global background color</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Set background color:</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="bg_label">
|
||||
<property name="text">
|
||||
@ -128,6 +151,19 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="bg_button">
|
||||
<property name="maximumSize">
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include "core/core.h"
|
||||
#include "core/settings.h"
|
||||
#include "ui_configure_graphics_advanced.h"
|
||||
#include "yuzu/configuration/configuration_shared.h"
|
||||
#include "yuzu/configuration/configure_graphics_advanced.h"
|
||||
|
||||
ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(QWidget* parent)
|
||||
@ -12,6 +13,8 @@ ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(QWidget* parent)
|
||||
|
||||
ui->setupUi(this);
|
||||
|
||||
SetupPerGameUI();
|
||||
|
||||
SetConfiguration();
|
||||
}
|
||||
|
||||
@ -19,26 +22,81 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
|
||||
|
||||
void ConfigureGraphicsAdvanced::SetConfiguration() {
|
||||
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
|
||||
ui->gpu_accuracy->setCurrentIndex(static_cast<int>(Settings::values.gpu_accuracy));
|
||||
ui->use_vsync->setEnabled(runtime_lock);
|
||||
ui->use_vsync->setChecked(Settings::values.use_vsync);
|
||||
ui->use_assembly_shaders->setEnabled(runtime_lock);
|
||||
ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders);
|
||||
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time);
|
||||
ui->force_30fps_mode->setEnabled(runtime_lock);
|
||||
ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
|
||||
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
|
||||
ui->anisotropic_filtering_combobox->setCurrentIndex(Settings::values.max_anisotropy);
|
||||
|
||||
if (Settings::configuring_global) {
|
||||
ui->gpu_accuracy->setCurrentIndex(
|
||||
static_cast<int>(Settings::values.gpu_accuracy.GetValue()));
|
||||
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
|
||||
ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue());
|
||||
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
|
||||
ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode.GetValue());
|
||||
ui->anisotropic_filtering_combobox->setCurrentIndex(
|
||||
Settings::values.max_anisotropy.GetValue());
|
||||
} else {
|
||||
ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy);
|
||||
ConfigurationShared::SetPerGameSetting(ui->use_vsync, &Settings::values.use_vsync);
|
||||
ConfigurationShared::SetPerGameSetting(ui->use_assembly_shaders,
|
||||
&Settings::values.use_assembly_shaders);
|
||||
ConfigurationShared::SetPerGameSetting(ui->use_fast_gpu_time,
|
||||
&Settings::values.use_fast_gpu_time);
|
||||
ConfigurationShared::SetPerGameSetting(ui->force_30fps_mode,
|
||||
&Settings::values.force_30fps_mode);
|
||||
ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox,
|
||||
&Settings::values.max_anisotropy);
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
||||
auto gpu_accuracy = static_cast<Settings::GPUAccuracy>(ui->gpu_accuracy->currentIndex());
|
||||
Settings::values.gpu_accuracy = gpu_accuracy;
|
||||
Settings::values.use_vsync = ui->use_vsync->isChecked();
|
||||
Settings::values.use_assembly_shaders = ui->use_assembly_shaders->isChecked();
|
||||
Settings::values.use_fast_gpu_time = ui->use_fast_gpu_time->isChecked();
|
||||
Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked();
|
||||
Settings::values.max_anisotropy = ui->anisotropic_filtering_combobox->currentIndex();
|
||||
// Subtract 2 if configuring per-game (separator and "use global configuration" take 2 slots)
|
||||
const auto gpu_accuracy = static_cast<Settings::GPUAccuracy>(
|
||||
ui->gpu_accuracy->currentIndex() -
|
||||
((Settings::configuring_global) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
|
||||
|
||||
if (Settings::configuring_global) {
|
||||
// Must guard in case of a during-game configuration when set to be game-specific.
|
||||
if (Settings::values.gpu_accuracy.UsingGlobal()) {
|
||||
Settings::values.gpu_accuracy.SetValue(gpu_accuracy);
|
||||
}
|
||||
if (Settings::values.use_vsync.UsingGlobal()) {
|
||||
Settings::values.use_vsync.SetValue(ui->use_vsync->isChecked());
|
||||
}
|
||||
if (Settings::values.use_assembly_shaders.UsingGlobal()) {
|
||||
Settings::values.use_assembly_shaders.SetValue(ui->use_assembly_shaders->isChecked());
|
||||
}
|
||||
if (Settings::values.use_fast_gpu_time.UsingGlobal()) {
|
||||
Settings::values.use_fast_gpu_time.SetValue(ui->use_fast_gpu_time->isChecked());
|
||||
}
|
||||
if (Settings::values.force_30fps_mode.UsingGlobal()) {
|
||||
Settings::values.force_30fps_mode.SetValue(ui->force_30fps_mode->isChecked());
|
||||
}
|
||||
if (Settings::values.max_anisotropy.UsingGlobal()) {
|
||||
Settings::values.max_anisotropy.SetValue(
|
||||
ui->anisotropic_filtering_combobox->currentIndex());
|
||||
}
|
||||
} else {
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
||||
ui->anisotropic_filtering_combobox);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_assembly_shaders,
|
||||
ui->use_assembly_shaders);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
|
||||
ui->use_fast_gpu_time);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.force_30fps_mode,
|
||||
ui->force_30fps_mode);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
||||
ui->anisotropic_filtering_combobox);
|
||||
|
||||
if (ui->gpu_accuracy->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||
Settings::values.gpu_accuracy.SetGlobal(true);
|
||||
} else {
|
||||
Settings::values.gpu_accuracy.SetGlobal(false);
|
||||
Settings::values.gpu_accuracy.SetValue(gpu_accuracy);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
|
||||
@ -52,3 +110,25 @@ void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
|
||||
void ConfigureGraphicsAdvanced::RetranslateUI() {
|
||||
ui->retranslateUi(this);
|
||||
}
|
||||
|
||||
void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
||||
// Disable if not global (only happens during game)
|
||||
if (Settings::configuring_global) {
|
||||
ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
|
||||
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
|
||||
ui->use_assembly_shaders->setEnabled(Settings::values.use_assembly_shaders.UsingGlobal());
|
||||
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
|
||||
ui->force_30fps_mode->setEnabled(Settings::values.force_30fps_mode.UsingGlobal());
|
||||
ui->anisotropic_filtering_combobox->setEnabled(
|
||||
Settings::values.max_anisotropy.UsingGlobal());
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
ConfigurationShared::InsertGlobalItem(ui->gpu_accuracy);
|
||||
ui->use_vsync->setTristate(true);
|
||||
ui->use_assembly_shaders->setTristate(true);
|
||||
ui->use_fast_gpu_time->setTristate(true);
|
||||
ui->force_30fps_mode->setTristate(true);
|
||||
ConfigurationShared::InsertGlobalItem(ui->anisotropic_filtering_combobox);
|
||||
}
|
||||
|
@ -26,5 +26,7 @@ private:
|
||||
|
||||
void SetConfiguration();
|
||||
|
||||
void SetupPerGameUI();
|
||||
|
||||
std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
|
||||
};
|
||||
|
140
src/yuzu/configuration/configure_per_game.cpp
Normal file
140
src/yuzu/configuration/configure_per_game.cpp
Normal file
@ -0,0 +1,140 @@
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
|
||||
#include <QCheckBox>
|
||||
#include <QHeaderView>
|
||||
#include <QMenu>
|
||||
#include <QStandardItemModel>
|
||||
#include <QString>
|
||||
#include <QTimer>
|
||||
#include <QTreeView>
|
||||
|
||||
#include "common/common_paths.h"
|
||||
#include "common/file_util.h"
|
||||
#include "core/file_sys/control_metadata.h"
|
||||
#include "core/file_sys/patch_manager.h"
|
||||
#include "core/file_sys/xts_archive.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "ui_configure_per_game.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configure_input.h"
|
||||
#include "yuzu/configuration/configure_per_game.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
#include "yuzu/util/util.h"
|
||||
|
||||
ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id)
|
||||
: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id(title_id) {
|
||||
game_config = std::make_unique<Config>(fmt::format("{:016X}.ini", title_id), false);
|
||||
|
||||
Settings::configuring_global = false;
|
||||
|
||||
ui->setupUi(this);
|
||||
setFocusPolicy(Qt::ClickFocus);
|
||||
setWindowTitle(tr("Properties"));
|
||||
|
||||
ui->addonsTab->SetTitleId(title_id);
|
||||
|
||||
scene = new QGraphicsScene;
|
||||
ui->icon_view->setScene(scene);
|
||||
|
||||
LoadConfiguration();
|
||||
}
|
||||
|
||||
ConfigurePerGame::~ConfigurePerGame() = default;
|
||||
|
||||
void ConfigurePerGame::ApplyConfiguration() {
|
||||
ui->addonsTab->ApplyConfiguration();
|
||||
ui->generalTab->ApplyConfiguration();
|
||||
ui->systemTab->ApplyConfiguration();
|
||||
ui->graphicsTab->ApplyConfiguration();
|
||||
ui->graphicsAdvancedTab->ApplyConfiguration();
|
||||
ui->audioTab->ApplyConfiguration();
|
||||
|
||||
Settings::Apply();
|
||||
Settings::LogSettings();
|
||||
|
||||
game_config->Save();
|
||||
}
|
||||
|
||||
void ConfigurePerGame::changeEvent(QEvent* event) {
|
||||
if (event->type() == QEvent::LanguageChange) {
|
||||
RetranslateUI();
|
||||
}
|
||||
|
||||
QDialog::changeEvent(event);
|
||||
}
|
||||
|
||||
void ConfigurePerGame::RetranslateUI() {
|
||||
ui->retranslateUi(this);
|
||||
}
|
||||
|
||||
void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file) {
|
||||
this->file = std::move(file);
|
||||
LoadConfiguration();
|
||||
}
|
||||
|
||||
void ConfigurePerGame::LoadConfiguration() {
|
||||
if (file == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
ui->addonsTab->LoadFromFile(file);
|
||||
|
||||
ui->display_title_id->setText(
|
||||
QStringLiteral("%1").arg(title_id, 16, 16, QLatin1Char{'0'}).toUpper());
|
||||
|
||||
FileSys::PatchManager pm{title_id};
|
||||
const auto control = pm.GetControlMetadata();
|
||||
const auto loader = Loader::GetLoader(file);
|
||||
|
||||
if (control.first != nullptr) {
|
||||
ui->display_version->setText(QString::fromStdString(control.first->GetVersionString()));
|
||||
ui->display_name->setText(QString::fromStdString(control.first->GetApplicationName()));
|
||||
ui->display_developer->setText(QString::fromStdString(control.first->GetDeveloperName()));
|
||||
} else {
|
||||
std::string title;
|
||||
if (loader->ReadTitle(title) == Loader::ResultStatus::Success)
|
||||
ui->display_name->setText(QString::fromStdString(title));
|
||||
|
||||
FileSys::NACP nacp;
|
||||
if (loader->ReadControlData(nacp) == Loader::ResultStatus::Success)
|
||||
ui->display_developer->setText(QString::fromStdString(nacp.GetDeveloperName()));
|
||||
|
||||
ui->display_version->setText(QStringLiteral("1.0.0"));
|
||||
}
|
||||
|
||||
if (control.second != nullptr) {
|
||||
scene->clear();
|
||||
|
||||
QPixmap map;
|
||||
const auto bytes = control.second->ReadAllBytes();
|
||||
map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
|
||||
|
||||
scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
|
||||
Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
|
||||
} else {
|
||||
std::vector<u8> bytes;
|
||||
if (loader->ReadIcon(bytes) == Loader::ResultStatus::Success) {
|
||||
scene->clear();
|
||||
|
||||
QPixmap map;
|
||||
map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
|
||||
|
||||
scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
|
||||
Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
|
||||
}
|
||||
}
|
||||
|
||||
ui->display_filename->setText(QString::fromStdString(file->GetName()));
|
||||
|
||||
ui->display_format->setText(
|
||||
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())));
|
||||
|
||||
const auto valueText = ReadableByteSize(file->GetSize());
|
||||
ui->display_size->setText(valueText);
|
||||
}
|
51
src/yuzu/configuration/configure_per_game.h
Normal file
51
src/yuzu/configuration/configure_per_game.h
Normal file
@ -0,0 +1,51 @@
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include <QDialog>
|
||||
#include <QList>
|
||||
|
||||
#include "core/file_sys/vfs_types.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
|
||||
class QGraphicsScene;
|
||||
class QStandardItem;
|
||||
class QStandardItemModel;
|
||||
class QTreeView;
|
||||
class QVBoxLayout;
|
||||
|
||||
namespace Ui {
|
||||
class ConfigurePerGame;
|
||||
}
|
||||
|
||||
class ConfigurePerGame : public QDialog {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigurePerGame(QWidget* parent, u64 title_id);
|
||||
~ConfigurePerGame() override;
|
||||
|
||||
/// Save all button configurations to settings file
|
||||
void ApplyConfiguration();
|
||||
|
||||
void LoadFromFile(FileSys::VirtualFile file);
|
||||
|
||||
private:
|
||||
void changeEvent(QEvent* event) override;
|
||||
void RetranslateUI();
|
||||
|
||||
void LoadConfiguration();
|
||||
|
||||
std::unique_ptr<Ui::ConfigurePerGame> ui;
|
||||
FileSys::VirtualFile file;
|
||||
u64 title_id;
|
||||
|
||||
QGraphicsScene* scene;
|
||||
|
||||
std::unique_ptr<Config> game_config;
|
||||
};
|
350
src/yuzu/configuration/configure_per_game.ui
Normal file
350
src/yuzu/configuration/configure_per_game.ui
Normal file
@ -0,0 +1,350 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>ConfigurePerGame</class>
|
||||
<widget class="QDialog" name="ConfigurePerGame">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>800</width>
|
||||
<height>600</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Dialog</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Maximum" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>Info</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item alignment="Qt::AlignHCenter">
|
||||
<widget class="QGraphicsView" name="icon_view">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Maximum" vsizetype="Maximum">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>256</width>
|
||||
<height>256</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>256</width>
|
||||
<height>256</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="verticalScrollBarPolicy">
|
||||
<enum>Qt::ScrollBarAlwaysOff</enum>
|
||||
</property>
|
||||
<property name="horizontalScrollBarPolicy">
|
||||
<enum>Qt::ScrollBarAlwaysOff</enum>
|
||||
</property>
|
||||
<property name="interactive">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QGridLayout" name="gridLayout_2">
|
||||
<item row="6" column="1">
|
||||
<widget class="QLineEdit" name="display_size">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="1">
|
||||
<widget class="QLineEdit" name="display_version">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>Name</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="0">
|
||||
<widget class="QLabel" name="label_4">
|
||||
<property name="text">
|
||||
<string>Title ID</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="1">
|
||||
<widget class="QLineEdit" name="display_title_id">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="7" column="1">
|
||||
<widget class="QLineEdit" name="display_filename">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="5" column="1">
|
||||
<widget class="QLineEdit" name="display_format">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="7" column="0">
|
||||
<widget class="QLabel" name="label_7">
|
||||
<property name="text">
|
||||
<string>Filename</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QLineEdit" name="display_name">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QLineEdit" name="display_developer">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="5" column="0">
|
||||
<widget class="QLabel" name="label_5">
|
||||
<property name="text">
|
||||
<string>Format</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="0">
|
||||
<widget class="QLabel" name="label_3">
|
||||
<property name="text">
|
||||
<string>Version</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="6" column="0">
|
||||
<widget class="QLabel" name="label_6">
|
||||
<property name="text">
|
||||
<string>Size</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
<string>Developer</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="VerticalLayout">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QTabWidget" name="tabWidget">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="currentIndex">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="usesScrollButtons">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="documentMode">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="tabsClosable">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<widget class="ConfigurePerGameAddons" name="addonsTab">
|
||||
<attribute name="title">
|
||||
<string>Add-Ons</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureGeneral" name="generalTab">
|
||||
<attribute name="title">
|
||||
<string>General</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureSystem" name="systemTab">
|
||||
<attribute name="title">
|
||||
<string>System</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureGraphics" name="graphicsTab">
|
||||
<attribute name="title">
|
||||
<string>Graphics</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureGraphicsAdvanced" name="graphicsAdvancedTab">
|
||||
<attribute name="title">
|
||||
<string>Adv. Graphics</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureAudio" name="audioTab">
|
||||
<attribute name="title">
|
||||
<string>Audio</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QDialogButtonBox" name="buttonBox">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="standardButtons">
|
||||
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<customwidgets>
|
||||
<customwidget>
|
||||
<class>ConfigureGeneral</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>configuration/configure_general.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>ConfigureSystem</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>configuration/configure_system.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>ConfigureAudio</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>configuration/configure_audio.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>ConfigureGraphics</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>configuration/configure_graphics.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>ConfigureGraphicsAdvanced</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>configuration/configure_graphics_advanced.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>ConfigurePerGameAddons</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>configuration/configure_per_game_addons.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources/>
|
||||
<connections>
|
||||
<connection>
|
||||
<sender>buttonBox</sender>
|
||||
<signal>accepted()</signal>
|
||||
<receiver>ConfigurePerGame</receiver>
|
||||
<slot>accept()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>248</x>
|
||||
<y>254</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>157</x>
|
||||
<y>274</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>buttonBox</sender>
|
||||
<signal>rejected()</signal>
|
||||
<receiver>ConfigurePerGame</receiver>
|
||||
<slot>reject()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>316</x>
|
||||
<y>260</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>286</x>
|
||||
<y>274</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
</connections>
|
||||
</ui>
|
@ -15,23 +15,20 @@
|
||||
|
||||
#include "common/common_paths.h"
|
||||
#include "common/file_util.h"
|
||||
#include "core/file_sys/control_metadata.h"
|
||||
#include "core/core.h"
|
||||
#include "core/file_sys/patch_manager.h"
|
||||
#include "core/file_sys/xts_archive.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "ui_configure_per_general.h"
|
||||
#include "ui_configure_per_game_addons.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configure_input.h"
|
||||
#include "yuzu/configuration/configure_per_general.h"
|
||||
#include "yuzu/configuration/configure_per_game_addons.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
#include "yuzu/util/util.h"
|
||||
|
||||
ConfigurePerGameGeneral::ConfigurePerGameGeneral(QWidget* parent, u64 title_id)
|
||||
: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGameGeneral>()), title_id(title_id) {
|
||||
|
||||
ConfigurePerGameAddons::ConfigurePerGameAddons(QWidget* parent)
|
||||
: QWidget(parent), ui(new Ui::ConfigurePerGameAddons) {
|
||||
ui->setupUi(this);
|
||||
setFocusPolicy(Qt::ClickFocus);
|
||||
setWindowTitle(tr("Properties"));
|
||||
|
||||
layout = new QVBoxLayout;
|
||||
tree_view = new QTreeView;
|
||||
@ -52,7 +49,7 @@ ConfigurePerGameGeneral::ConfigurePerGameGeneral(QWidget* parent, u64 title_id)
|
||||
item_model->setHeaderData(1, Qt::Horizontal, tr("Version"));
|
||||
|
||||
// We must register all custom types with the Qt Automoc system so that we are able to use it
|
||||
// with signals/slots. In this case, QList falls under the umbrells of custom types.
|
||||
// with signals/slots. In this case, QList falls under the umbrella of custom types.
|
||||
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
|
||||
|
||||
layout->setContentsMargins(0, 0, 0, 0);
|
||||
@ -61,18 +58,15 @@ ConfigurePerGameGeneral::ConfigurePerGameGeneral(QWidget* parent, u64 title_id)
|
||||
|
||||
ui->scrollArea->setLayout(layout);
|
||||
|
||||
scene = new QGraphicsScene;
|
||||
ui->icon_view->setScene(scene);
|
||||
ui->scrollArea->setEnabled(!Core::System::GetInstance().IsPoweredOn());
|
||||
|
||||
connect(item_model, &QStandardItemModel::itemChanged,
|
||||
[] { UISettings::values.is_game_list_reload_pending.exchange(true); });
|
||||
|
||||
LoadConfiguration();
|
||||
}
|
||||
|
||||
ConfigurePerGameGeneral::~ConfigurePerGameGeneral() = default;
|
||||
ConfigurePerGameAddons::~ConfigurePerGameAddons() = default;
|
||||
|
||||
void ConfigurePerGameGeneral::ApplyConfiguration() {
|
||||
void ConfigurePerGameAddons::ApplyConfiguration() {
|
||||
std::vector<std::string> disabled_addons;
|
||||
|
||||
for (const auto& item : list_items) {
|
||||
@ -92,72 +86,35 @@ void ConfigurePerGameGeneral::ApplyConfiguration() {
|
||||
Settings::values.disabled_addons[title_id] = disabled_addons;
|
||||
}
|
||||
|
||||
void ConfigurePerGameGeneral::changeEvent(QEvent* event) {
|
||||
if (event->type() == QEvent::LanguageChange) {
|
||||
RetranslateUI();
|
||||
}
|
||||
|
||||
QDialog::changeEvent(event);
|
||||
}
|
||||
|
||||
void ConfigurePerGameGeneral::RetranslateUI() {
|
||||
ui->retranslateUi(this);
|
||||
}
|
||||
|
||||
void ConfigurePerGameGeneral::LoadFromFile(FileSys::VirtualFile file) {
|
||||
void ConfigurePerGameAddons::LoadFromFile(FileSys::VirtualFile file) {
|
||||
this->file = std::move(file);
|
||||
LoadConfiguration();
|
||||
}
|
||||
|
||||
void ConfigurePerGameGeneral::LoadConfiguration() {
|
||||
void ConfigurePerGameAddons::SetTitleId(u64 id) {
|
||||
this->title_id = id;
|
||||
}
|
||||
|
||||
void ConfigurePerGameAddons::changeEvent(QEvent* event) {
|
||||
if (event->type() == QEvent::LanguageChange) {
|
||||
RetranslateUI();
|
||||
}
|
||||
|
||||
QWidget::changeEvent(event);
|
||||
}
|
||||
|
||||
void ConfigurePerGameAddons::RetranslateUI() {
|
||||
ui->retranslateUi(this);
|
||||
}
|
||||
|
||||
void ConfigurePerGameAddons::LoadConfiguration() {
|
||||
if (file == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
ui->display_title_id->setText(QString::fromStdString(fmt::format("{:016X}", title_id)));
|
||||
|
||||
FileSys::PatchManager pm{title_id};
|
||||
const auto control = pm.GetControlMetadata();
|
||||
const auto loader = Loader::GetLoader(file);
|
||||
|
||||
if (control.first != nullptr) {
|
||||
ui->display_version->setText(QString::fromStdString(control.first->GetVersionString()));
|
||||
ui->display_name->setText(QString::fromStdString(control.first->GetApplicationName()));
|
||||
ui->display_developer->setText(QString::fromStdString(control.first->GetDeveloperName()));
|
||||
} else {
|
||||
std::string title;
|
||||
if (loader->ReadTitle(title) == Loader::ResultStatus::Success)
|
||||
ui->display_name->setText(QString::fromStdString(title));
|
||||
|
||||
FileSys::NACP nacp;
|
||||
if (loader->ReadControlData(nacp) == Loader::ResultStatus::Success)
|
||||
ui->display_developer->setText(QString::fromStdString(nacp.GetDeveloperName()));
|
||||
|
||||
ui->display_version->setText(QStringLiteral("1.0.0"));
|
||||
}
|
||||
|
||||
if (control.second != nullptr) {
|
||||
scene->clear();
|
||||
|
||||
QPixmap map;
|
||||
const auto bytes = control.second->ReadAllBytes();
|
||||
map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
|
||||
|
||||
scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
|
||||
Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
|
||||
} else {
|
||||
std::vector<u8> bytes;
|
||||
if (loader->ReadIcon(bytes) == Loader::ResultStatus::Success) {
|
||||
scene->clear();
|
||||
|
||||
QPixmap map;
|
||||
map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
|
||||
|
||||
scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
|
||||
Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
|
||||
}
|
||||
}
|
||||
|
||||
FileSys::VirtualFile update_raw;
|
||||
loader->ReadUpdateRaw(update_raw);
|
||||
|
||||
@ -182,12 +139,4 @@ void ConfigurePerGameGeneral::LoadConfiguration() {
|
||||
}
|
||||
|
||||
tree_view->setColumnWidth(0, 5 * tree_view->width() / 16);
|
||||
|
||||
ui->display_filename->setText(QString::fromStdString(file->GetName()));
|
||||
|
||||
ui->display_format->setText(
|
||||
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())));
|
||||
|
||||
const auto valueText = ReadableByteSize(file->GetSize());
|
||||
ui->display_size->setText(valueText);
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
@ -7,7 +7,6 @@
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include <QDialog>
|
||||
#include <QList>
|
||||
|
||||
#include "core/file_sys/vfs_types.h"
|
||||
@ -19,35 +18,36 @@ class QTreeView;
|
||||
class QVBoxLayout;
|
||||
|
||||
namespace Ui {
|
||||
class ConfigurePerGameGeneral;
|
||||
class ConfigurePerGameAddons;
|
||||
}
|
||||
|
||||
class ConfigurePerGameGeneral : public QDialog {
|
||||
class ConfigurePerGameAddons : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigurePerGameGeneral(QWidget* parent, u64 title_id);
|
||||
~ConfigurePerGameGeneral() override;
|
||||
explicit ConfigurePerGameAddons(QWidget* parent = nullptr);
|
||||
~ConfigurePerGameAddons() override;
|
||||
|
||||
/// Save all button configurations to settings file
|
||||
void ApplyConfiguration();
|
||||
|
||||
void LoadFromFile(FileSys::VirtualFile file);
|
||||
|
||||
void SetTitleId(u64 id);
|
||||
|
||||
private:
|
||||
void changeEvent(QEvent* event) override;
|
||||
void RetranslateUI();
|
||||
|
||||
void LoadConfiguration();
|
||||
|
||||
std::unique_ptr<Ui::ConfigurePerGameGeneral> ui;
|
||||
std::unique_ptr<Ui::ConfigurePerGameAddons> ui;
|
||||
FileSys::VirtualFile file;
|
||||
u64 title_id;
|
||||
|
||||
QVBoxLayout* layout;
|
||||
QTreeView* tree_view;
|
||||
QStandardItemModel* item_model;
|
||||
QGraphicsScene* scene;
|
||||
|
||||
std::vector<QList<QStandardItem*>> list_items;
|
||||
};
|
38
src/yuzu/configuration/configure_per_game_addons.ui
Normal file
38
src/yuzu/configuration/configure_per_game_addons.ui
Normal file
@ -0,0 +1,38 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>ConfigurePerGameAddons</class>
|
||||
<widget class="QWidget" name="ConfigurePerGameAddons">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>400</width>
|
||||
<height>300</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Form</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<item row="0" column="0">
|
||||
<widget class="QScrollArea" name="scrollArea">
|
||||
<property name="widgetResizable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<widget class="QWidget" name="scrollAreaWidgetContents">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>380</width>
|
||||
<height>280</height>
|
||||
</rect>
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
@ -1,276 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>ConfigurePerGameGeneral</class>
|
||||
<widget class="QDialog" name="ConfigurePerGameGeneral">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>400</width>
|
||||
<height>520</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>ConfigurePerGameGeneral</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="HorizontalLayout">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="VerticalLayout">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="GeneralGroupBox">
|
||||
<property name="title">
|
||||
<string>Info</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="GeneralHorizontalLayout">
|
||||
<item>
|
||||
<layout class="QGridLayout" name="gridLayout_2">
|
||||
<item row="6" column="1" colspan="2">
|
||||
<widget class="QLineEdit" name="display_filename">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QLineEdit" name="display_name">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
<string>Developer</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="5" column="1" colspan="2">
|
||||
<widget class="QLineEdit" name="display_size">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>Name</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="6" column="0">
|
||||
<widget class="QLabel" name="label_7">
|
||||
<property name="text">
|
||||
<string>Filename</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QLabel" name="label_3">
|
||||
<property name="text">
|
||||
<string>Version</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="0">
|
||||
<widget class="QLabel" name="label_5">
|
||||
<property name="text">
|
||||
<string>Format</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QLineEdit" name="display_version">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="1">
|
||||
<widget class="QLineEdit" name="display_format">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="5" column="0">
|
||||
<widget class="QLabel" name="label_6">
|
||||
<property name="text">
|
||||
<string>Size</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QLineEdit" name="display_developer">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="0">
|
||||
<widget class="QLabel" name="label_4">
|
||||
<property name="text">
|
||||
<string>Title ID</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="1">
|
||||
<widget class="QLineEdit" name="display_title_id">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="2" rowspan="5">
|
||||
<widget class="QGraphicsView" name="icon_view">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Maximum" vsizetype="Maximum">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>128</width>
|
||||
<height>128</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>128</width>
|
||||
<height>128</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="verticalScrollBarPolicy">
|
||||
<enum>Qt::ScrollBarAlwaysOff</enum>
|
||||
</property>
|
||||
<property name="horizontalScrollBarPolicy">
|
||||
<enum>Qt::ScrollBarAlwaysOff</enum>
|
||||
</property>
|
||||
<property name="sizeAdjustPolicy">
|
||||
<enum>QAbstractScrollArea::AdjustToContents</enum>
|
||||
</property>
|
||||
<property name="interactive">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="PerformanceGroupBox">
|
||||
<property name="title">
|
||||
<string>Add-Ons</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="PerformanceHorizontalLayout">
|
||||
<item>
|
||||
<widget class="QScrollArea" name="scrollArea">
|
||||
<property name="widgetResizable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<widget class="QWidget" name="scrollAreaWidgetContents">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>350</width>
|
||||
<height>169</height>
|
||||
</rect>
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="PerformanceVerticalLayout"/>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeType">
|
||||
<enum>QSizePolicy::Fixed</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QDialogButtonBox" name="buttonBox">
|
||||
<property name="standardButtons">
|
||||
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections>
|
||||
<connection>
|
||||
<sender>buttonBox</sender>
|
||||
<signal>accepted()</signal>
|
||||
<receiver>ConfigurePerGameGeneral</receiver>
|
||||
<slot>accept()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>269</x>
|
||||
<y>567</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>269</x>
|
||||
<y>294</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>buttonBox</sender>
|
||||
<signal>rejected()</signal>
|
||||
<receiver>ConfigurePerGameGeneral</receiver>
|
||||
<slot>reject()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>269</x>
|
||||
<y>567</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>269</x>
|
||||
<y>294</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
</connections>
|
||||
</ui>
|
@ -14,6 +14,7 @@
|
||||
#include "core/core.h"
|
||||
#include "core/settings.h"
|
||||
#include "ui_configure_system.h"
|
||||
#include "yuzu/configuration/configuration_shared.h"
|
||||
#include "yuzu/configuration/configure_system.h"
|
||||
|
||||
ConfigureSystem::ConfigureSystem(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureSystem) {
|
||||
@ -21,20 +22,25 @@ ConfigureSystem::ConfigureSystem(QWidget* parent) : QWidget(parent), ui(new Ui::
|
||||
connect(ui->button_regenerate_console_id, &QPushButton::clicked, this,
|
||||
&ConfigureSystem::RefreshConsoleID);
|
||||
|
||||
connect(ui->rng_seed_checkbox, &QCheckBox::stateChanged, this, [this](bool checked) {
|
||||
ui->rng_seed_edit->setEnabled(checked);
|
||||
if (!checked) {
|
||||
connect(ui->rng_seed_checkbox, &QCheckBox::stateChanged, this, [this](int state) {
|
||||
ui->rng_seed_edit->setEnabled(state == Qt::Checked);
|
||||
if (state != Qt::Checked) {
|
||||
ui->rng_seed_edit->setText(QStringLiteral("00000000"));
|
||||
}
|
||||
});
|
||||
|
||||
connect(ui->custom_rtc_checkbox, &QCheckBox::stateChanged, this, [this](bool checked) {
|
||||
ui->custom_rtc_edit->setEnabled(checked);
|
||||
if (!checked) {
|
||||
connect(ui->custom_rtc_checkbox, &QCheckBox::stateChanged, this, [this](int state) {
|
||||
ui->custom_rtc_edit->setEnabled(state == Qt::Checked);
|
||||
if (state != Qt::Checked) {
|
||||
ui->custom_rtc_edit->setDateTime(QDateTime::currentDateTime());
|
||||
}
|
||||
});
|
||||
|
||||
ui->label_console_id->setVisible(Settings::configuring_global);
|
||||
ui->button_regenerate_console_id->setVisible(Settings::configuring_global);
|
||||
|
||||
SetupPerGameUI();
|
||||
|
||||
SetConfiguration();
|
||||
}
|
||||
|
||||
@ -54,26 +60,58 @@ void ConfigureSystem::RetranslateUI() {
|
||||
|
||||
void ConfigureSystem::SetConfiguration() {
|
||||
enabled = !Core::System::GetInstance().IsPoweredOn();
|
||||
|
||||
ui->combo_language->setCurrentIndex(Settings::values.language_index);
|
||||
ui->combo_region->setCurrentIndex(Settings::values.region_index);
|
||||
ui->combo_time_zone->setCurrentIndex(Settings::values.time_zone_index);
|
||||
ui->combo_sound->setCurrentIndex(Settings::values.sound_index);
|
||||
|
||||
ui->rng_seed_checkbox->setChecked(Settings::values.rng_seed.has_value());
|
||||
ui->rng_seed_edit->setEnabled(Settings::values.rng_seed.has_value());
|
||||
|
||||
const auto rng_seed = QStringLiteral("%1")
|
||||
.arg(Settings::values.rng_seed.value_or(0), 8, 16, QLatin1Char{'0'})
|
||||
.toUpper();
|
||||
ui->rng_seed_edit->setText(rng_seed);
|
||||
|
||||
ui->custom_rtc_checkbox->setChecked(Settings::values.custom_rtc.has_value());
|
||||
ui->custom_rtc_edit->setEnabled(Settings::values.custom_rtc.has_value());
|
||||
|
||||
const auto rtc_time = Settings::values.custom_rtc.value_or(
|
||||
const auto rng_seed =
|
||||
QStringLiteral("%1")
|
||||
.arg(Settings::values.rng_seed.GetValue().value_or(0), 8, 16, QLatin1Char{'0'})
|
||||
.toUpper();
|
||||
const auto rtc_time = Settings::values.custom_rtc.GetValue().value_or(
|
||||
std::chrono::seconds(QDateTime::currentSecsSinceEpoch()));
|
||||
ui->custom_rtc_edit->setDateTime(QDateTime::fromSecsSinceEpoch(rtc_time.count()));
|
||||
|
||||
if (Settings::configuring_global) {
|
||||
ui->combo_language->setCurrentIndex(Settings::values.language_index.GetValue());
|
||||
ui->combo_region->setCurrentIndex(Settings::values.region_index.GetValue());
|
||||
ui->combo_time_zone->setCurrentIndex(Settings::values.time_zone_index.GetValue());
|
||||
ui->combo_sound->setCurrentIndex(Settings::values.sound_index.GetValue());
|
||||
|
||||
ui->rng_seed_checkbox->setChecked(Settings::values.rng_seed.GetValue().has_value());
|
||||
ui->rng_seed_edit->setEnabled(Settings::values.rng_seed.GetValue().has_value() &&
|
||||
Settings::values.rng_seed.UsingGlobal());
|
||||
ui->rng_seed_edit->setText(rng_seed);
|
||||
|
||||
ui->custom_rtc_checkbox->setChecked(Settings::values.custom_rtc.GetValue().has_value());
|
||||
ui->custom_rtc_edit->setEnabled(Settings::values.custom_rtc.GetValue().has_value() &&
|
||||
Settings::values.rng_seed.UsingGlobal());
|
||||
ui->custom_rtc_edit->setDateTime(QDateTime::fromSecsSinceEpoch(rtc_time.count()));
|
||||
} else {
|
||||
ConfigurationShared::SetPerGameSetting(ui->combo_language,
|
||||
&Settings::values.language_index);
|
||||
ConfigurationShared::SetPerGameSetting(ui->combo_region, &Settings::values.region_index);
|
||||
ConfigurationShared::SetPerGameSetting(ui->combo_time_zone,
|
||||
&Settings::values.time_zone_index);
|
||||
ConfigurationShared::SetPerGameSetting(ui->combo_sound, &Settings::values.sound_index);
|
||||
|
||||
if (Settings::values.rng_seed.UsingGlobal()) {
|
||||
ui->rng_seed_checkbox->setCheckState(Qt::PartiallyChecked);
|
||||
} else {
|
||||
ui->rng_seed_checkbox->setCheckState(
|
||||
Settings::values.rng_seed.GetValue().has_value() ? Qt::Checked : Qt::Unchecked);
|
||||
ui->rng_seed_edit->setEnabled(Settings::values.rng_seed.GetValue().has_value());
|
||||
if (Settings::values.rng_seed.GetValue().has_value()) {
|
||||
ui->rng_seed_edit->setText(rng_seed);
|
||||
}
|
||||
}
|
||||
|
||||
if (Settings::values.custom_rtc.UsingGlobal()) {
|
||||
ui->custom_rtc_checkbox->setCheckState(Qt::PartiallyChecked);
|
||||
} else {
|
||||
ui->custom_rtc_checkbox->setCheckState(
|
||||
Settings::values.custom_rtc.GetValue().has_value() ? Qt::Checked : Qt::Unchecked);
|
||||
ui->custom_rtc_edit->setEnabled(Settings::values.custom_rtc.GetValue().has_value());
|
||||
if (Settings::values.custom_rtc.GetValue().has_value()) {
|
||||
ui->custom_rtc_edit->setDateTime(QDateTime::fromSecsSinceEpoch(rtc_time.count()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureSystem::ReadSystemSettings() {}
|
||||
@ -83,22 +121,78 @@ void ConfigureSystem::ApplyConfiguration() {
|
||||
return;
|
||||
}
|
||||
|
||||
Settings::values.language_index = ui->combo_language->currentIndex();
|
||||
Settings::values.region_index = ui->combo_region->currentIndex();
|
||||
Settings::values.time_zone_index = ui->combo_time_zone->currentIndex();
|
||||
Settings::values.sound_index = ui->combo_sound->currentIndex();
|
||||
if (Settings::configuring_global) {
|
||||
// Guard if during game and set to game-specific value
|
||||
if (Settings::values.language_index.UsingGlobal()) {
|
||||
Settings::values.language_index.SetValue(ui->combo_language->currentIndex());
|
||||
}
|
||||
if (Settings::values.region_index.UsingGlobal()) {
|
||||
Settings::values.region_index.SetValue(ui->combo_region->currentIndex());
|
||||
}
|
||||
if (Settings::values.time_zone_index.UsingGlobal()) {
|
||||
Settings::values.time_zone_index.SetValue(ui->combo_time_zone->currentIndex());
|
||||
}
|
||||
if (Settings::values.sound_index.UsingGlobal()) {
|
||||
Settings::values.sound_index.SetValue(ui->combo_sound->currentIndex());
|
||||
}
|
||||
|
||||
if (ui->rng_seed_checkbox->isChecked()) {
|
||||
Settings::values.rng_seed = ui->rng_seed_edit->text().toULongLong(nullptr, 16);
|
||||
} else {
|
||||
Settings::values.rng_seed = std::nullopt;
|
||||
}
|
||||
if (Settings::values.rng_seed.UsingGlobal()) {
|
||||
if (ui->rng_seed_checkbox->isChecked()) {
|
||||
Settings::values.rng_seed.SetValue(
|
||||
ui->rng_seed_edit->text().toULongLong(nullptr, 16));
|
||||
} else {
|
||||
Settings::values.rng_seed.SetValue(std::nullopt);
|
||||
}
|
||||
}
|
||||
|
||||
if (ui->custom_rtc_checkbox->isChecked()) {
|
||||
Settings::values.custom_rtc =
|
||||
std::chrono::seconds(ui->custom_rtc_edit->dateTime().toSecsSinceEpoch());
|
||||
if (Settings::values.custom_rtc.UsingGlobal()) {
|
||||
if (ui->custom_rtc_checkbox->isChecked()) {
|
||||
Settings::values.custom_rtc.SetValue(
|
||||
std::chrono::seconds(ui->custom_rtc_edit->dateTime().toSecsSinceEpoch()));
|
||||
} else {
|
||||
Settings::values.custom_rtc.SetValue(std::nullopt);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
Settings::values.custom_rtc = std::nullopt;
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.language_index,
|
||||
ui->combo_language);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.region_index, ui->combo_region);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.time_zone_index,
|
||||
ui->combo_time_zone);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.sound_index, ui->combo_sound);
|
||||
|
||||
switch (ui->rng_seed_checkbox->checkState()) {
|
||||
case Qt::Checked:
|
||||
Settings::values.rng_seed.SetGlobal(false);
|
||||
Settings::values.rng_seed.SetValue(ui->rng_seed_edit->text().toULongLong(nullptr, 16));
|
||||
break;
|
||||
case Qt::Unchecked:
|
||||
Settings::values.rng_seed.SetGlobal(false);
|
||||
Settings::values.rng_seed.SetValue(std::nullopt);
|
||||
break;
|
||||
case Qt::PartiallyChecked:
|
||||
Settings::values.rng_seed.SetGlobal(false);
|
||||
Settings::values.rng_seed.SetValue(std::nullopt);
|
||||
Settings::values.rng_seed.SetGlobal(true);
|
||||
break;
|
||||
}
|
||||
|
||||
switch (ui->custom_rtc_checkbox->checkState()) {
|
||||
case Qt::Checked:
|
||||
Settings::values.custom_rtc.SetGlobal(false);
|
||||
Settings::values.custom_rtc.SetValue(
|
||||
std::chrono::seconds(ui->custom_rtc_edit->dateTime().toSecsSinceEpoch()));
|
||||
break;
|
||||
case Qt::Unchecked:
|
||||
Settings::values.custom_rtc.SetGlobal(false);
|
||||
Settings::values.custom_rtc.SetValue(std::nullopt);
|
||||
break;
|
||||
case Qt::PartiallyChecked:
|
||||
Settings::values.custom_rtc.SetGlobal(false);
|
||||
Settings::values.custom_rtc.SetValue(std::nullopt);
|
||||
Settings::values.custom_rtc.SetGlobal(true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Settings::Apply();
|
||||
@ -120,3 +214,25 @@ void ConfigureSystem::RefreshConsoleID() {
|
||||
ui->label_console_id->setText(
|
||||
tr("Console ID: 0x%1").arg(QString::number(console_id, 16).toUpper()));
|
||||
}
|
||||
|
||||
void ConfigureSystem::SetupPerGameUI() {
|
||||
if (Settings::configuring_global) {
|
||||
ui->combo_language->setEnabled(Settings::values.language_index.UsingGlobal());
|
||||
ui->combo_region->setEnabled(Settings::values.region_index.UsingGlobal());
|
||||
ui->combo_time_zone->setEnabled(Settings::values.time_zone_index.UsingGlobal());
|
||||
ui->combo_sound->setEnabled(Settings::values.sound_index.UsingGlobal());
|
||||
ui->rng_seed_checkbox->setEnabled(Settings::values.rng_seed.UsingGlobal());
|
||||
ui->rng_seed_edit->setEnabled(Settings::values.rng_seed.UsingGlobal());
|
||||
ui->custom_rtc_checkbox->setEnabled(Settings::values.custom_rtc.UsingGlobal());
|
||||
ui->custom_rtc_edit->setEnabled(Settings::values.custom_rtc.UsingGlobal());
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
ConfigurationShared::InsertGlobalItem(ui->combo_language);
|
||||
ConfigurationShared::InsertGlobalItem(ui->combo_region);
|
||||
ConfigurationShared::InsertGlobalItem(ui->combo_time_zone);
|
||||
ConfigurationShared::InsertGlobalItem(ui->combo_sound);
|
||||
ui->rng_seed_checkbox->setTristate(true);
|
||||
ui->custom_rtc_checkbox->setTristate(true);
|
||||
}
|
||||
|
@ -32,6 +32,8 @@ private:
|
||||
|
||||
void RefreshConsoleID();
|
||||
|
||||
void SetupPerGameUI();
|
||||
|
||||
std::unique_ptr<Ui::ConfigureSystem> ui;
|
||||
bool enabled = false;
|
||||
|
||||
|
Reference in New Issue
Block a user