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GPU/DisplayTransfer: Implemented bit 5 in the transfer flags.
It tells the GPU to not swizzle/de-swizzle the input during the transfer.
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@ -203,6 +203,7 @@ struct Regs {
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BitField< 0, 1, u32> flip_vertically; // flips input data vertically
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BitField< 1, 1, u32> output_tiled; // Converts from linear to tiled format
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BitField< 3, 1, u32> raw_copy; // Copies the data without performing any processing
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BitField< 5, 1, u32> dont_swizzle;
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BitField< 8, 3, PixelFormat> input_format;
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BitField<12, 3, PixelFormat> output_format;
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