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shader_ir/decode: Implement half float saturation
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@ -744,6 +744,11 @@ private:
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return {};
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}
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Id HClamp(Operation operation) {
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UNIMPLEMENTED();
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return {};
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}
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Id HMergeF32(Operation operation) {
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UNIMPLEMENTED();
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return {};
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@ -1216,6 +1221,7 @@ private:
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&SPIRVDecompiler::Ternary<&Module::OpFma, Type::HalfFloat>,
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&SPIRVDecompiler::Unary<&Module::OpFAbs, Type::HalfFloat>,
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&SPIRVDecompiler::HNegate,
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&SPIRVDecompiler::HClamp,
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&SPIRVDecompiler::HMergeF32,
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&SPIRVDecompiler::HMergeH0,
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&SPIRVDecompiler::HMergeH1,
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