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shader_ir/decode: Implement half float saturation
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@ -23,8 +23,6 @@ u32 ShaderIR::DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc) {
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} else {
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UNIMPLEMENTED_IF(instr.alu_half_imm.precision != Tegra::Shader::HalfPrecision::None);
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}
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UNIMPLEMENTED_IF_MSG(instr.alu_half_imm.saturate != 0,
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"Half float immediate saturation not implemented");
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Node op_a = GetRegister(instr.gpr8);
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op_a = GetOperandAbsNegHalf(op_a, instr.alu_half_imm.abs_a, instr.alu_half_imm.negate_a);
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@ -43,10 +41,10 @@ u32 ShaderIR::DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc) {
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return Immediate(0);
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}
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}();
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value = GetSaturatedHalfFloat(value, instr.alu_half_imm.saturate);
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value = HalfMerge(GetRegister(instr.gpr0), value, instr.alu_half_imm.merge);
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SetRegister(bb, instr.gpr0, value);
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return pc;
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}
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