Core: Make sure GPU Dirty Managers ae shared by all processes.

This commit is contained in:
Fernando Sahmkow
2024-01-07 07:52:09 +01:00
committed by Liam
parent 23430e6772
commit 648ed55fe6
4 changed files with 19 additions and 15 deletions

View File

@ -8,6 +8,7 @@
#include <functional>
#include <memory>
#include <mutex>
#include <span>
#include <string>
#include <vector>
@ -116,6 +117,7 @@ class CpuManager;
class Debugger;
class DeviceMemory;
class ExclusiveMonitor;
class GPUDirtyMemoryManager;
class PerfStats;
class Reporter;
class SpeedLimiter;
@ -224,6 +226,8 @@ public:
/// Prepare the core emulation for a reschedule
void PrepareReschedule(u32 core_index);
std::span<GPUDirtyMemoryManager> GetGPUDirtyMemoryManager();
void GatherGPUDirtyMemory(std::function<void(PAddr, size_t)>& callback);
[[nodiscard]] size_t GetCurrentHostThreadID() const;