config: Migrate config files into config/custom

Co-authored-by: lat9nq <lat9nq@virginia.edu>
This commit is contained in:
Morph
2020-09-27 14:20:22 -04:00
parent c0c4ed0d3b
commit 64e174237e
4 changed files with 61 additions and 21 deletions

View File

@ -50,6 +50,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include <QDesktopServices>
#include <QDesktopWidget>
#include <QDialogButtonBox>
#include <QDir>
#include <QFile>
#include <QFileDialog>
#include <QInputDialog>
@ -277,6 +278,8 @@ GMainWindow::GMainWindow()
if (args.length() >= 2) {
BootGame(args[1]);
}
MigrateConfigFiles();
}
GMainWindow::~GMainWindow() {
@ -1578,7 +1581,8 @@ void GMainWindow::RemoveCustomConfiguration(u64 program_id) {
const QString config_dir =
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir));
const QString custom_config_file_path =
config_dir + QString::fromStdString(fmt::format("{:016X}.ini", program_id));
config_dir + QStringLiteral("custom") + QDir::separator() +
QString::fromStdString(fmt::format("{:016X}.ini", program_id));
if (!QFile::exists(custom_config_file_path)) {
QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
@ -2394,6 +2398,28 @@ void GMainWindow::OnCaptureScreenshot() {
OnStartGame();
}
// TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant
void GMainWindow::MigrateConfigFiles() {
const std::string& config_dir_str = Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir);
const QDir config_dir = QDir(QString::fromStdString(config_dir_str));
const QStringList config_dir_list = config_dir.entryList(QStringList(QStringLiteral("*.ini")));
Common::FS::CreateFullPath(fmt::format("{}custom" DIR_SEP, config_dir_str));
for (QStringList::const_iterator it = config_dir_list.constBegin(); it != config_dir_list.constEnd(); ++it) {
const auto filename = it->toStdString();
if (filename.find_first_not_of("0123456789abcdefACBDEF", 0) < 16) {
continue;
}
const auto origin = fmt::format("{}{}", config_dir_str, filename);
const auto destination = fmt::format("{}custom" DIR_SEP "{}", config_dir_str, filename);
LOG_INFO(Frontend, "Migrating config file from {} to {}", origin, destination);
if (!Common::FS::Rename(origin, destination)) {
// Delete the old config file if one already exists in the new location.
Common::FS::Delete(origin);
}
}
}
void GMainWindow::UpdateWindowTitle(const std::string& title_name,
const std::string& title_version) {
const auto full_name = std::string(Common::g_build_fullname);