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renderer: Create rasterizer and cleanup.
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@ -211,8 +211,8 @@ struct SurfaceParams {
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MathUtil::Rectangle<u32> GetSubRect(const SurfaceParams& sub_surface) const;
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MathUtil::Rectangle<u32> GetScaledSubRect(const SurfaceParams& sub_surface) const;
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PAddr addr = 0;
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PAddr end = 0;
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VAddr addr = 0;
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VAddr end = 0;
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u64 size = 0;
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u32 width = 0;
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