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glsl: skip gl_ViewportIndex write if device does not support it
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@ -85,6 +85,7 @@ struct Profile {
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bool support_derivative_control{};
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bool support_gl_nv_gpu_shader_5{};
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bool support_gl_amd_gpu_shader_half_float{};
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bool support_gl_vertex_viewport_layer{};
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bool warp_size_potentially_larger_than_guest{};
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