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Merge pull request #3050 from FernandoS27/fix-tld4
shader_ir: Fix TLD4 and add bindless variant
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@ -1237,6 +1237,32 @@ union Instruction {
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}
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} tld4;
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union {
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BitField<35, 1, u64> ndv_flag;
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BitField<49, 1, u64> nodep_flag;
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BitField<50, 1, u64> dc_flag;
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BitField<33, 2, u64> info;
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BitField<37, 2, u64> component;
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bool UsesMiscMode(TextureMiscMode mode) const {
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switch (mode) {
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case TextureMiscMode::NDV:
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return ndv_flag != 0;
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case TextureMiscMode::NODEP:
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return nodep_flag != 0;
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case TextureMiscMode::DC:
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return dc_flag != 0;
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case TextureMiscMode::AOFFI:
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return info == 1;
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case TextureMiscMode::PTP:
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return info == 2;
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default:
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break;
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}
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return false;
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}
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} tld4_b;
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union {
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BitField<49, 1, u64> nodep_flag;
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BitField<50, 1, u64> dc_flag;
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@ -1590,7 +1616,8 @@ public:
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TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
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TLD, // Texture Load
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TLDS, // Texture Load with scalar/non-vec4 source/destinations
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TLD4, // Texture Load 4
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TLD4, // Texture Gather 4
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TLD4_B, // Texture Gather 4 Bindless
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TLD4S, // Texture Load 4 with scalar / non - vec4 source / destinations
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TMML_B, // Texture Mip Map Level
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TMML, // Texture Mip Map Level
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@ -1881,6 +1908,7 @@ private:
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INST("11011100--11----", Id::TLD, Type::Texture, "TLD"),
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INST("1101-01---------", Id::TLDS, Type::Texture, "TLDS"),
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INST("110010----111---", Id::TLD4, Type::Texture, "TLD4"),
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INST("1101111011111---", Id::TLD4_B, Type::Texture, "TLD4_B"),
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INST("1101111100------", Id::TLD4S, Type::Texture, "TLD4S"),
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INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"),
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INST("1101111101011---", Id::TMML, Type::Texture, "TMML"),
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