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apm: Add Controller class to manage speed data and application
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70
src/core/hle/service/apm/controller.h
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70
src/core/hle/service/apm/controller.h
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// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include "common/common_types.h"
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namespace Core::Timing {
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class CoreTiming;
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}
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namespace Service::APM {
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enum class PerformanceConfiguration : u32 {
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Config1 = 0x00010000,
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Config2 = 0x00010001,
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Config3 = 0x00010002,
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Config4 = 0x00020000,
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Config5 = 0x00020001,
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Config6 = 0x00020002,
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Config7 = 0x00020003,
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Config8 = 0x00020004,
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Config9 = 0x00020005,
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Config10 = 0x00020006,
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Config11 = 0x92220007,
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Config12 = 0x92220008,
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Config13 = 0x92220009,
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Config14 = 0x9222000A,
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Config15 = 0x9222000B,
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Config16 = 0x9222000C,
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};
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enum class CpuBoostMode : u32 {
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Disabled = 0,
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Full = 1, // CPU + GPU -> Config 13, 14, 15, or 16
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Partial = 2, // GPU Only -> Config 15 or 16
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};
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enum class PerformanceMode : u8 {
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Handheld = 0,
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Docked = 1,
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};
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// Class to manage the state and change of the emulated system performance.
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// Specifically, this deals with PerformanceMode, which corresponds to the system being docked or
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// undocked, and PerformanceConfig which specifies the exact CPU, GPU, and Memory clocks to operate
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// at. Additionally, this manages 'Boost Mode', which allows games to temporarily overclock the
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// system during times of high load -- this simply maps to different PerformanceConfigs to use.
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class Controller {
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public:
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Controller(Core::Timing::CoreTiming& core_timing);
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~Controller();
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void SetPerformanceConfiguration(PerformanceMode mode, PerformanceConfiguration config);
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void SetFromCpuBoostMode(CpuBoostMode mode);
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PerformanceMode GetCurrentPerformanceMode();
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PerformanceConfiguration GetCurrentPerformanceConfiguration(PerformanceMode mode);
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private:
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void SetClockSpeed(u32 mhz);
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std::map<PerformanceMode, PerformanceConfiguration> configs;
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Core::Timing::CoreTiming& core_timing;
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};
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} // namespace Service::APM
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