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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-16 20:27:55 -05:00
Address review comments
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@ -27,7 +27,6 @@
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#include "yuzu/game_list.h"
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#include "yuzu/game_list_p.h"
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#include "yuzu/game_list_worker.h"
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#include "yuzu/play_time.h"
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#include "yuzu/uisettings.h"
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namespace {
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@ -195,6 +194,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
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const std::size_t size, const std::vector<u8>& icon,
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Loader::AppLoader& loader, u64 program_id,
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const CompatibilityList& compatibility_list,
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const PlayTime::PlayTimeManager& play_time_manager,
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const FileSys::PatchManager& patch) {
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const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
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@ -213,7 +213,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
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new GameListItemCompat(compatibility),
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new GameListItem(file_type_string),
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new GameListItemSize(size),
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new GameListItemPlayTime(PlayTime::GetPlayTime(program_id)),
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new GameListItemPlayTime(play_time_manager.GetPlayTime(program_id)),
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};
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const auto patch_versions = GetGameListCachedObject(
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@ -229,9 +229,12 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
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GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs_,
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FileSys::ManualContentProvider* provider_,
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QVector<UISettings::GameDir>& game_dirs_,
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const CompatibilityList& compatibility_list_, Core::System& system_)
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const CompatibilityList& compatibility_list_,
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const PlayTime::PlayTimeManager& play_time_manager_,
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Core::System& system_)
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: vfs{std::move(vfs_)}, provider{provider_}, game_dirs{game_dirs_},
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compatibility_list{compatibility_list_}, system{system_} {}
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compatibility_list{compatibility_list_},
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play_time_manager{play_time_manager_}, system{system_} {}
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GameListWorker::~GameListWorker() = default;
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@ -282,7 +285,7 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
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}
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emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader,
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program_id, compatibility_list, patch),
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program_id, compatibility_list, play_time_manager, patch),
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parent_dir);
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}
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}
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@ -359,7 +362,8 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
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emit EntryReady(MakeGameListEntry(physical_name, name,
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Common::FS::GetSize(physical_name), icon,
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*loader, id, compatibility_list, patch),
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*loader, id, compatibility_list,
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play_time_manager, patch),
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parent_dir);
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}
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} else {
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@ -372,10 +376,11 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
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const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
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system.GetContentProvider()};
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emit EntryReady(
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MakeGameListEntry(physical_name, name, Common::FS::GetSize(physical_name),
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icon, *loader, program_id, compatibility_list, patch),
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parent_dir);
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emit EntryReady(MakeGameListEntry(physical_name, name,
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Common::FS::GetSize(physical_name), icon,
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*loader, program_id, compatibility_list,
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play_time_manager, patch),
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parent_dir);
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}
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}
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} else if (is_dir) {
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