VideoCore: Refactor syncing.

This commit is contained in:
Fernando Sahmkow
2022-01-30 10:31:13 +01:00
parent e44ac8b821
commit 668e80a9f4
44 changed files with 648 additions and 252 deletions

View File

@ -0,0 +1,35 @@
// Copyright 2022 yuzu Emulator Project
// Licensed under GPLv3 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "video_core/gpu.h"
#include "video_core/host1x/control.h"
#include "video_core/host1x/host1x.h"
namespace Tegra::Host1x {
Control::Control(GPU& gpu_) : gpu(gpu_) {}
Control::~Control() = default;
void Control::ProcessMethod(Method method, u32 argument) {
switch (method) {
case Method::LoadSyncptPayload32:
syncpoint_value = argument;
break;
case Method::WaitSyncpt:
case Method::WaitSyncpt32:
Execute(argument);
break;
default:
UNIMPLEMENTED_MSG("Control method 0x{:X}", static_cast<u32>(method));
break;
}
}
void Control::Execute(u32 data) {
gpu.Host1x().GetSyncpointManager().WaitHost(data, syncpoint_value);
}
} // namespace Tegra::Host1x