VideoCore: Refactor syncing.

This commit is contained in:
Fernando Sahmkow
2022-01-30 10:31:13 +01:00
parent e44ac8b821
commit 668e80a9f4
44 changed files with 648 additions and 252 deletions

View File

@ -0,0 +1,38 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <vector>
#include "common/common_types.h"
#include "video_core/host1x/codecs/codec.h"
namespace Tegra {
class GPU;
namespace Host1x {
class Nvdec {
public:
explicit Nvdec(GPU& gpu);
~Nvdec();
/// Writes the method into the state, Invoke Execute() if encountered
void ProcessMethod(u32 method, u32 argument);
/// Return most recently decoded frame
[[nodiscard]] AVFramePtr GetFrame();
private:
/// Invoke codec to decode a frame
void Execute();
GPU& gpu;
NvdecCommon::NvdecRegisters state;
std::unique_ptr<Codec> codec;
};
} // namespace Host1x
} // namespace Tegra