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VideoCore: Refactor syncing.
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38
src/video_core/host1x/nvdec.h
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38
src/video_core/host1x/nvdec.h
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <vector>
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#include "common/common_types.h"
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#include "video_core/host1x/codecs/codec.h"
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namespace Tegra {
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class GPU;
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namespace Host1x {
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class Nvdec {
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public:
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explicit Nvdec(GPU& gpu);
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~Nvdec();
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/// Writes the method into the state, Invoke Execute() if encountered
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void ProcessMethod(u32 method, u32 argument);
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/// Return most recently decoded frame
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[[nodiscard]] AVFramePtr GetFrame();
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private:
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/// Invoke codec to decode a frame
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void Execute();
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GPU& gpu;
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NvdecCommon::NvdecRegisters state;
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std::unique_ptr<Codec> codec;
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};
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} // namespace Host1x
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} // namespace Tegra
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