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ExtSavedata: Save the icon passed to CreateExtSaveData to the correct folder.
Organize the ExtSaveData folders as they are stored in the console.
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@ -406,7 +406,7 @@ ResultCode FormatArchive(ArchiveIdCode id_code, const FileSys::Path& path) {
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return archive_itr->second->Format(path);
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}
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ResultCode CreateExtSaveData(MediaType media_type, u32 high, u32 low) {
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ResultCode CreateExtSaveData(MediaType media_type, u32 high, u32 low, VAddr icon_buffer, u32 icon_size) {
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// Construct the binary path to the archive first
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FileSys::Path path = FileSys::ConstructExtDataBinaryPath(static_cast<u32>(media_type), high, low);
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@ -421,9 +421,25 @@ ResultCode CreateExtSaveData(MediaType media_type, u32 high, u32 low) {
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}
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std::string base_path = FileSys::GetExtDataContainerPath(media_type_directory, media_type == MediaType::NAND);
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std::string extsavedata_path = FileSys::GetExtSaveDataPath(base_path, path);
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if (!FileUtil::CreateFullPath(extsavedata_path))
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std::string game_path = FileSys::GetExtSaveDataPath(base_path, path);
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// These two folders are always created with the ExtSaveData
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std::string user_path = game_path + "user/";
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std::string boss_path = game_path + "boss/";
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if (!FileUtil::CreateFullPath(user_path))
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return ResultCode(-1); // TODO(Subv): Find the right error code
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if (!FileUtil::CreateFullPath(boss_path))
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return ResultCode(-1); // TODO(Subv): Find the right error code
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u8* smdh_icon = Memory::GetPointer(icon_buffer);
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if (!smdh_icon)
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return ResultCode(-1); // TODO(Subv): Find the right error code
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// Create the icon
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FileUtil::IOFile icon_file(game_path + "icon", "wb+");
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if (!icon_file.IsGood())
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return ResultCode(-1); // TODO(Subv): Find the right error code
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icon_file.WriteBytes(smdh_icon, icon_size);
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return RESULT_SUCCESS;
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}
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@ -441,6 +457,7 @@ ResultCode DeleteExtSaveData(MediaType media_type, u32 high, u32 low) {
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return ResultCode(-1); // TODO(Subv): Find the right error code
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}
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// Delete all directories (/user, /boss) and the icon file.
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std::string base_path = FileSys::GetExtDataContainerPath(media_type_directory, media_type == MediaType::NAND);
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std::string extsavedata_path = FileSys::GetExtSaveDataPath(base_path, path);
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if (!FileUtil::DeleteDirRecursively(extsavedata_path))
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