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shader/image: Implement SULD and remove irrelevant code
* Implement SULD as float. * Remove conditional declaration of GL_ARB_shader_viewport_layer_array.
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@ -1427,7 +1427,7 @@ union Instruction {
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ASSERT(mode == SurfaceDataMode::D_BA);
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return store_data_layout;
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}
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} sust;
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} suldst;
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union {
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BitField<28, 1, u64> is_ba;
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