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video_core: Resolve more variable shadowing scenarios
Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit.
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@ -233,7 +233,7 @@ constexpr std::array<s32, 254> map_lut{
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}
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} // Anonymous namespace
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VP9::VP9(GPU& gpu) : gpu(gpu) {}
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VP9::VP9(GPU& gpu_) : gpu{gpu_} {}
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VP9::~VP9() = default;
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@ -108,7 +108,7 @@ private:
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class VP9 {
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public:
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explicit VP9(GPU& gpu);
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explicit VP9(GPU& gpu_);
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~VP9();
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VP9(const VP9&) = delete;
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