video_core: Resolve more variable shadowing scenarios

Resolves variable shadowing scenarios up to the end of the OpenGL code
to make it nicer to review. The rest will be resolved in a following
commit.
This commit is contained in:
Lioncash
2020-12-04 14:39:12 -05:00
parent fad38ec6e8
commit 677a8b208d
42 changed files with 219 additions and 206 deletions

View File

@ -54,10 +54,10 @@ struct Registers {
class State {
public:
State(MemoryManager& memory_manager, Registers& regs);
explicit State(MemoryManager& memory_manager_, Registers& regs_);
~State();
void ProcessExec(bool is_linear);
void ProcessExec(bool is_linear_);
void ProcessData(u32 data, bool is_last_call);
private: