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video_core: Resolve more variable shadowing scenarios
Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit.
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@ -185,8 +185,8 @@ public:
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};
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static_assert(sizeof(RemapConst) == 12);
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explicit MaxwellDMA(Core::System& system, MemoryManager& memory_manager);
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~MaxwellDMA() = default;
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explicit MaxwellDMA(Core::System& system_, MemoryManager& memory_manager_);
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~MaxwellDMA();
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/// Write the value to the register identified by method.
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void CallMethod(u32 method, u32 method_argument, bool is_last_call) override;
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