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video_core: Resolve more variable shadowing scenarios
Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit.
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@ -232,8 +232,12 @@ void GPU::CallMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32
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CallEngineMultiMethod(method, subchannel, base_start, amount, methods_pending);
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} else {
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for (std::size_t i = 0; i < amount; i++) {
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CallPullerMethod(
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{method, base_start[i], subchannel, methods_pending - static_cast<u32>(i)});
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CallPullerMethod(MethodCall{
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method,
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base_start[i],
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subchannel,
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methods_pending - static_cast<u32>(i),
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});
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}
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}
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}
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