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video_core: Resolve more variable shadowing scenarios
Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit.
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@ -10,8 +10,8 @@
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namespace VideoCommon {
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GPUAsynch::GPUAsynch(Core::System& system, bool use_nvdec)
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: GPU{system, true, use_nvdec}, gpu_thread{system} {}
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GPUAsynch::GPUAsynch(Core::System& system_, bool use_nvdec_)
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: GPU{system_, true, use_nvdec_}, gpu_thread{system_} {}
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GPUAsynch::~GPUAsynch() = default;
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