video_core: Resolve more variable shadowing scenarios

Resolves variable shadowing scenarios up to the end of the OpenGL code
to make it nicer to review. The rest will be resolved in a following
commit.
This commit is contained in:
Lioncash
2020-12-04 14:39:12 -05:00
parent fad38ec6e8
commit 677a8b208d
42 changed files with 219 additions and 206 deletions

View File

@ -10,8 +10,8 @@
namespace VideoCommon {
GPUAsynch::GPUAsynch(Core::System& system, bool use_nvdec)
: GPU{system, true, use_nvdec}, gpu_thread{system} {}
GPUAsynch::GPUAsynch(Core::System& system_, bool use_nvdec_)
: GPU{system_, true, use_nvdec_}, gpu_thread{system_} {}
GPUAsynch::~GPUAsynch() = default;