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video_core: Resolve more variable shadowing scenarios
Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit.
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@ -20,7 +20,7 @@ namespace VideoCommon {
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/// Implementation of GPU interface that runs the GPU asynchronously
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class GPUAsynch final : public Tegra::GPU {
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public:
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explicit GPUAsynch(Core::System& system, bool use_nvdec);
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explicit GPUAsynch(Core::System& system_, bool use_nvdec_);
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~GPUAsynch() override;
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void Start() override;
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