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video_core: Resolve more variable shadowing scenarios
Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit.
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@ -19,8 +19,8 @@ namespace VideoCore {
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class GuestDriverProfile {
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public:
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explicit GuestDriverProfile() = default;
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explicit GuestDriverProfile(std::optional<u32> texture_handler_size)
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: texture_handler_size{texture_handler_size} {}
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explicit GuestDriverProfile(std::optional<u32> texture_handler_size_)
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: texture_handler_size{texture_handler_size_} {}
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void DeduceTextureHandlerSize(std::vector<u32> bound_offsets);
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