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video_core: Resolve more variable shadowing scenarios
Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit.
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@ -28,7 +28,7 @@ public:
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};
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constexpr PageEntry() = default;
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constexpr PageEntry(State state) : state{state} {}
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constexpr PageEntry(State state_) : state{state_} {}
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constexpr PageEntry(VAddr addr) : state{static_cast<State>(addr >> ShiftBits)} {}
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[[nodiscard]] constexpr bool IsUnmapped() const {
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@ -68,7 +68,7 @@ static_assert(sizeof(PageEntry) == 4, "PageEntry is too large");
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class MemoryManager final {
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public:
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explicit MemoryManager(Core::System& system);
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explicit MemoryManager(Core::System& system_);
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~MemoryManager();
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/// Binds a renderer to the memory manager.
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