video_core: Resolve more variable shadowing scenarios

Resolves variable shadowing scenarios up to the end of the OpenGL code
to make it nicer to review. The rest will be resolved in a following
commit.
This commit is contained in:
Lioncash
2020-12-04 14:39:12 -05:00
parent fad38ec6e8
commit 677a8b208d
42 changed files with 219 additions and 206 deletions

View File

@ -28,7 +28,7 @@ public:
};
constexpr PageEntry() = default;
constexpr PageEntry(State state) : state{state} {}
constexpr PageEntry(State state_) : state{state_} {}
constexpr PageEntry(VAddr addr) : state{static_cast<State>(addr >> ShiftBits)} {}
[[nodiscard]] constexpr bool IsUnmapped() const {
@ -68,7 +68,7 @@ static_assert(sizeof(PageEntry) == 4, "PageEntry is too large");
class MemoryManager final {
public:
explicit MemoryManager(Core::System& system);
explicit MemoryManager(Core::System& system_);
~MemoryManager();
/// Binds a renderer to the memory manager.