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shader: Implement NDC [-1, 1], attribute types and default varying initialization
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@ -92,6 +92,14 @@ void IREmitter::DemoteToHelperInvocation(Block* continue_label) {
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Inst(Opcode::DemoteToHelperInvocation, continue_label);
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}
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void IREmitter::Prologue() {
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Inst(Opcode::Prologue);
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}
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void IREmitter::Epilogue() {
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Inst(Opcode::Epilogue);
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}
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U32 IREmitter::GetReg(IR::Reg reg) {
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return Inst<U32>(Opcode::GetRegister, reg);
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}
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