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Increase required OpenGL version to 3.3
This gives us several niceties such as Sampler Objects, shader attribute locations and Timer Queries.
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@ -89,7 +89,7 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
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exit(1);
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}
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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// GLFW on OSX requires these window hints to be set to create a 3.2+ GL context.
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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