yuzu: config: Vibrate the controller while configuring vibration strength

This commit is contained in:
Narr the Reg
2022-02-02 14:53:15 -06:00
parent 79e8f4abe8
commit 694c078655
5 changed files with 95 additions and 8 deletions

View File

@ -9,11 +9,14 @@
#include "common/param_package.h"
#include "common/settings.h"
#include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h"
#include "core/hid/hid_types.h"
#include "ui_configure_vibration.h"
#include "yuzu/configuration/configure_vibration.h"
ConfigureVibration::ConfigureVibration(QWidget* parent)
: QDialog(parent), ui(std::make_unique<Ui::ConfigureVibration>()) {
ConfigureVibration::ConfigureVibration(QWidget* parent, Core::HID::HIDCore& hid_core_)
: QDialog(parent), ui(std::make_unique<Ui::ConfigureVibration>()), hid_core{hid_core_} {
ui->setupUi(this);
vibration_groupboxes = {
@ -31,6 +34,13 @@ ConfigureVibration::ConfigureVibration(QWidget* parent)
const auto& players = Settings::values.players.GetValue();
for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
auto controller = hid_core.GetEmulatedControllerByIndex(i);
Core::HID::ControllerUpdateCallback engine_callback{
.on_change = [this,
i](Core::HID::ControllerTriggerType type) { VibrateController(type, i); },
.is_npad_service = false,
};
controller_callback_key[i] = controller->SetCallback(engine_callback);
vibration_groupboxes[i]->setChecked(players[i].vibration_enabled);
vibration_spinboxes[i]->setValue(players[i].vibration_strength);
}
@ -45,7 +55,14 @@ ConfigureVibration::ConfigureVibration(QWidget* parent)
RetranslateUI();
}
ConfigureVibration::~ConfigureVibration() = default;
ConfigureVibration::~ConfigureVibration() {
StopVibrations();
for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
auto controller = hid_core.GetEmulatedControllerByIndex(i);
controller->DeleteCallback(controller_callback_key[i]);
}
};
void ConfigureVibration::ApplyConfiguration() {
auto& players = Settings::values.players.GetValue();
@ -70,3 +87,54 @@ void ConfigureVibration::changeEvent(QEvent* event) {
void ConfigureVibration::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigureVibration::VibrateController(Core::HID::ControllerTriggerType type,
std::size_t player_index) {
if (type != Core::HID::ControllerTriggerType::Button) {
return;
}
auto& player = Settings::values.players.GetValue()[player_index];
auto controller = hid_core.GetEmulatedControllerByIndex(player_index);
const int vibration_strenght = vibration_spinboxes[player_index]->value();
const auto& buttons = controller->GetButtonsValues();
bool button_is_pressed = false;
for (std::size_t i = 0; i < buttons.size(); ++i) {
if (buttons[i].value) {
button_is_pressed = true;
break;
}
}
if (!button_is_pressed) {
StopVibrations();
return;
}
const int old_vibration_enabled = player.vibration_enabled;
const bool old_vibration_strenght = player.vibration_strength;
player.vibration_enabled = true;
player.vibration_strength = vibration_strenght;
const Core::HID::VibrationValue vibration{
.low_amplitude = 1.0f,
.low_frequency = 160.0f,
.high_amplitude = 1.0f,
.high_frequency = 320.0f,
};
controller->SetVibration(0, vibration);
controller->SetVibration(1, vibration);
// Restore previous values
player.vibration_enabled = old_vibration_enabled;
player.vibration_strength = old_vibration_strenght;
}
void ConfigureVibration::StopVibrations() {
for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
auto controller = hid_core.GetEmulatedControllerByIndex(i);
controller->SetVibration(0, Core::HID::DEFAULT_VIBRATION_VALUE);
controller->SetVibration(1, Core::HID::DEFAULT_VIBRATION_VALUE);
}
}