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gl_rasterizer: Implement texture border color.
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@ -242,10 +242,10 @@ struct TSCEntry {
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BitField<6, 2, TextureMipmapFilter> mip_filter;
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};
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INSERT_PADDING_BYTES(8);
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u32 border_color_r;
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u32 border_color_g;
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u32 border_color_b;
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u32 border_color_a;
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float border_color_r;
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float border_color_g;
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float border_color_b;
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float border_color_a;
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};
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static_assert(sizeof(TSCEntry) == 0x20, "TSCEntry has wrong size");
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