hle/service: Replace global system instance calls with instance-based ones

Migrates the HLE service code off the use of directly accessing the
global system instance where trivially able to do so.

This removes all usages of Core::CurrentProcess from the service code,
only 8 occurrences of this function exist elsewhere. There's still quite
a bit of "System::GetInstance()" being used, however this was able to
replace a few instances.
This commit is contained in:
Lioncash
2019-10-06 13:02:23 -04:00
parent deecd7f074
commit 69f16ba50e
14 changed files with 76 additions and 51 deletions

View File

@ -98,6 +98,8 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
class System {
public:
using CurrentBuildProcessID = std::array<u8, 0x20>;
System(const System&) = delete;
System& operator=(const System&) = delete;
@ -330,9 +332,9 @@ public:
bool GetExitLock() const;
void SetCurrentProcessBuildID(std::array<u8, 0x20> id);
void SetCurrentProcessBuildID(const CurrentBuildProcessID& id);
const std::array<u8, 0x20>& GetCurrentProcessBuildID() const;
const CurrentBuildProcessID& GetCurrentProcessBuildID() const;
private:
System();