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hle/service: Replace global system instance calls with instance-based ones
Migrates the HLE service code off the use of directly accessing the global system instance where trivially able to do so. This removes all usages of Core::CurrentProcess from the service code, only 8 occurrences of this function exist elsewhere. There's still quite a bit of "System::GetInstance()" being used, however this was able to replace a few instances.
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@ -98,6 +98,8 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
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class System {
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public:
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using CurrentBuildProcessID = std::array<u8, 0x20>;
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System(const System&) = delete;
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System& operator=(const System&) = delete;
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@ -330,9 +332,9 @@ public:
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bool GetExitLock() const;
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void SetCurrentProcessBuildID(std::array<u8, 0x20> id);
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void SetCurrentProcessBuildID(const CurrentBuildProcessID& id);
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const std::array<u8, 0x20>& GetCurrentProcessBuildID() const;
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const CurrentBuildProcessID& GetCurrentProcessBuildID() const;
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private:
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System();
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