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set default value for point size register
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@ -66,6 +66,9 @@ void Maxwell3D::InitializeRegisterDefaults() {
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regs.stencil_back_func_func = Regs::ComparisonOp::Always;
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regs.stencil_back_func_mask = 0xFFFFFFFF;
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regs.stencil_back_mask = 0xFFFFFFFF;
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// TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
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// register carrying a default value. Assume it's OpenGL's default (1).
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regs.point_size = 1.0f;
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}
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void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
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