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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-10 14:58:11 -05:00
yuzu: Add auto center on right click
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@ -811,7 +811,7 @@ AnalogMapping SDLDriver::GetAnalogMappingForDevice(const Common::ParamPackage& p
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PreSetAxis(identifier, binding_left_x.value.axis);
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PreSetAxis(identifier, binding_left_y.value.axis);
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const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis);
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const auto left_offset_y = -GetAxis(identifier, binding_left_y.value.axis);
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const auto left_offset_y = GetAxis(identifier, binding_left_y.value.axis);
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mapping.insert_or_assign(Settings::NativeAnalog::LStick,
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BuildParamPackageForAnalog(identifier, binding_left_x.value.axis,
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binding_left_y.value.axis,
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@ -822,7 +822,7 @@ AnalogMapping SDLDriver::GetAnalogMappingForDevice(const Common::ParamPackage& p
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PreSetAxis(identifier, binding_left_x.value.axis);
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PreSetAxis(identifier, binding_left_y.value.axis);
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const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis);
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const auto left_offset_y = -GetAxis(identifier, binding_left_y.value.axis);
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const auto left_offset_y = GetAxis(identifier, binding_left_y.value.axis);
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mapping.insert_or_assign(Settings::NativeAnalog::LStick,
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BuildParamPackageForAnalog(identifier, binding_left_x.value.axis,
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binding_left_y.value.axis,
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@ -837,7 +837,7 @@ AnalogMapping SDLDriver::GetAnalogMappingForDevice(const Common::ParamPackage& p
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PreSetAxis(identifier, binding_right_x.value.axis);
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PreSetAxis(identifier, binding_right_y.value.axis);
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const auto right_offset_x = -GetAxis(identifier, binding_right_x.value.axis);
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const auto right_offset_y = -GetAxis(identifier, binding_right_y.value.axis);
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const auto right_offset_y = GetAxis(identifier, binding_right_y.value.axis);
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mapping.insert_or_assign(Settings::NativeAnalog::RStick,
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BuildParamPackageForAnalog(identifier, binding_right_x.value.axis,
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binding_right_y.value.axis, right_offset_x,
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@ -181,7 +181,7 @@ public:
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.raw_value = input_engine->GetAxis(identifier, axis_y),
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.properties = properties_y,
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};
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// This is a workaround too keep compatibility with old yuzu versions. Vertical axis is
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// This is a workaround to keep compatibility with old yuzu versions. Vertical axis is
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// inverted on SDL compared to Nintendo
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if (invert_axis_y) {
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status.y.raw_value = -status.y.raw_value;
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