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GPU: Allow using a configurable block height when unswizzling textures.
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@ -56,23 +56,22 @@ u32 BytesPerPixel(TextureFormat format) {
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}
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}
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std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height) {
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std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height,
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u32 block_height) {
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u8* data = Memory::GetPointer(address);
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u32 bytes_per_pixel = BytesPerPixel(format);
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static constexpr u32 DefaultBlockHeight = 16;
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std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
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switch (format) {
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case TextureFormat::DXT1:
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// In the DXT1 format, each 4x4 tile is swizzled instead of just individual pixel values.
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CopySwizzledData(width / 4, height / 4, bytes_per_pixel, bytes_per_pixel, data,
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unswizzled_data.data(), true, DefaultBlockHeight);
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unswizzled_data.data(), true, block_height);
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break;
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case TextureFormat::A8R8G8B8:
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CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
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unswizzled_data.data(), true, DefaultBlockHeight);
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unswizzled_data.data(), true, block_height);
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break;
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default:
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UNIMPLEMENTED_MSG("Format not implemented");
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@ -14,7 +14,8 @@ namespace Texture {
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/**
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* Unswizzles a swizzled texture without changing its format.
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*/
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std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height);
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std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height,
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u32 block_height = TICEntry::DefaultBlockHeight);
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/**
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* Decodes an unswizzled texture into a A8R8G8B8 texture.
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@ -105,6 +105,13 @@ struct TICEntry {
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return height_minus_1 + 1;
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}
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u32 BlockHeight() const {
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ASSERT(header_version == TICHeaderVersion::BlockLinear ||
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header_version == TICHeaderVersion::BlockLinearColorKey);
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// The block height is stored in log2 format.
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return 1 << block_height;
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}
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bool IsTiled() const {
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return header_version == TICHeaderVersion::BlockLinear ||
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header_version == TICHeaderVersion::BlockLinearColorKey;
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