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GPU: Allow using a configurable block height when unswizzling textures.
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@ -14,7 +14,8 @@ namespace Texture {
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/**
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* Unswizzles a swizzled texture without changing its format.
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*/
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std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height);
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std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height,
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u32 block_height = TICEntry::DefaultBlockHeight);
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/**
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* Decodes an unswizzled texture into a A8R8G8B8 texture.
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