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GPU: Allow using a configurable block height when unswizzling textures.
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@ -105,6 +105,13 @@ struct TICEntry {
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return height_minus_1 + 1;
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}
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u32 BlockHeight() const {
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ASSERT(header_version == TICHeaderVersion::BlockLinear ||
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header_version == TICHeaderVersion::BlockLinearColorKey);
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// The block height is stored in log2 format.
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return 1 << block_height;
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}
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bool IsTiled() const {
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return header_version == TICHeaderVersion::BlockLinear ||
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header_version == TICHeaderVersion::BlockLinearColorKey;
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