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Common: Rename the File namespace to FileUtil, to match the filename and prevent collisions.
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@ -336,7 +336,7 @@ void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) {
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png_infop info_ptr = nullptr;
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// Open file for writing (binary mode)
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File::IOFile fp(filename, "wb");
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FileUtil::IOFile fp(filename, "wb");
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// Initialize write structure
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png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr);
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