shader_ir: Add setters

This commit is contained in:
ReinUsesLisp
2018-12-20 22:53:43 -03:00
parent 12a95ff453
commit 6b9eea3fe5
2 changed files with 24 additions and 0 deletions

View File

@ -121,6 +121,22 @@ Node ShaderIR::GetLocalMemory(Node address) {
return StoreNode(LmemNode(address));
}
void ShaderIR::SetRegister(BasicBlock& bb, Register dest, Node src) {
bb.push_back(Operation(OperationCode::Assign, GetRegister(dest), src));
}
void ShaderIR::SetPredicate(BasicBlock& bb, u64 dest, Node src) {
bb.push_back(Operation(OperationCode::LogicalAssign, GetPredicate(dest), src));
}
void ShaderIR::SetInternalFlag(BasicBlock& bb, InternalFlag flag, Node value) {
bb.push_back(Operation(OperationCode::LogicalAssign, GetInternalFlag(flag), value));
}
void ShaderIR::SetLocalMemory(BasicBlock& bb, Node address, Node value) {
bb.push_back(Operation(OperationCode::Assign, GetLocalMemory(address), value));
}
/*static*/ OperationCode ShaderIR::SignedToUnsignedCode(OperationCode operation_code,
bool is_signed) {
if (is_signed) {