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shader: Implement FSWZADD
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@ -397,5 +397,6 @@ Id EmitShuffleDown(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clam
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Id segmentation_mask);
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Id EmitShuffleButterfly(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
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Id segmentation_mask);
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Id EmitFSwizzleAdd(EmitContext& ctx, Id op_a, Id op_b, Id swizzle);
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} // namespace Shader::Backend::SPIRV
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