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shader: Implement FSWZADD
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@ -277,6 +277,8 @@ public:
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const IR::U32& seg_mask);
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[[nodiscard]] U32 ShuffleButterfly(const IR::U32& value, const IR::U32& index,
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const IR::U32& clamp, const IR::U32& seg_mask);
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[[nodiscard]] F32 FSwizzleAdd(const F32& a, const F32& b, const U32& swizzle,
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FpControl control = {});
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private:
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IR::Block::iterator insertion_point;
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