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Move default_attributes into Pica state
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@ -340,8 +340,6 @@ struct ShaderSetup {
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std::array<Math::Vec4<u8>, 4> i;
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} uniforms;
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Math::Vec4<float24> default_attributes[16];
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std::array<u32, 1024> program_code;
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std::array<u32, 1024> swizzle_data;
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