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fixup! fixup! Refactor input system
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@ -74,7 +74,7 @@ void Update() {
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PadState state = VideoCore::g_emu_window->GetPadState();
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// Get current circle pad positon and update circle pad direction
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// Get current circle pad position and update circle pad direction
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s16 circle_pad_x, circle_pad_y;
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std::tie(circle_pad_x, circle_pad_y) = VideoCore::g_emu_window->GetCirclePadState();
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state.hex |= GetCirclePadDirectionState(circle_pad_x, circle_pad_y).hex;
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