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Make a GPU class in VideoCore to contain the GPU state.
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
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@ -7,6 +7,9 @@ add_library(video_core STATIC
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engines/maxwell_3d.h
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engines/maxwell_compute.cpp
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engines/maxwell_compute.h
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gpu.h
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memory_manager.cpp
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memory_manager.h
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renderer_base.cpp
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renderer_base.h
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renderer_opengl/gl_resource_manager.h
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