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Make a GPU class in VideoCore to contain the GPU state.
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
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@ -10,8 +10,6 @@
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namespace Tegra {
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namespace CommandProcessor {
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enum class SubmissionMode : u32 {
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IncreasingOld = 0,
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Increasing = 1,
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@ -38,6 +36,4 @@ static_assert(sizeof(CommandHeader) == sizeof(u32), "CommandHeader has incorrect
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void ProcessCommandList(VAddr address, u32 size);
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} // namespace CommandProcessor
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} // namespace Tegra
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