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Make a GPU class in VideoCore to contain the GPU state.
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
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@ -8,11 +8,15 @@
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namespace Tegra {
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namespace Engines {
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namespace Fermi2D {
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void WriteReg(u32 method, u32 value);
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class Fermi2D final {
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public:
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Fermi2D() = default;
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~Fermi2D() = default;
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} // namespace Fermi2D
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/// Write the value to the register identified by method.
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void WriteReg(u32 method, u32 value);
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};
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} // namespace Engines
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} // namespace Tegra
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