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Merge pull request #9796 from liamwhite/current
general: rename CurrentProcess to ApplicationProcess
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@ -1779,7 +1779,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
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std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())}
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.filename());
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}
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const bool is_64bit = system->Kernel().CurrentProcess()->Is64BitProcess();
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const bool is_64bit = system->Kernel().ApplicationProcess()->Is64BitProcess();
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const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");
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title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit")
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.arg(QString::fromStdString(title_name), instruction_set_suffix)
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@ -3532,7 +3532,7 @@ void GMainWindow::OnToggleGraphicsAPI() {
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}
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void GMainWindow::OnConfigurePerGame() {
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const u64 title_id = system->GetCurrentProcessProgramID();
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const u64 title_id = system->GetApplicationProcessProgramID();
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OpenPerGameConfiguration(title_id, current_game_path.toStdString());
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}
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@ -3691,7 +3691,7 @@ void GMainWindow::OnCaptureScreenshot() {
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return;
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}
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const u64 title_id = system->GetCurrentProcessProgramID();
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const u64 title_id = system->GetApplicationProcessProgramID();
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const auto screenshot_path =
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QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
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const auto date =
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