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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-17 12:57:56 -05:00
spirv: Add lower fp16 to fp32 pass
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@ -247,9 +247,9 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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.shaderStorageImageArrayDynamicIndexing = false,
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.shaderClipDistance = false,
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.shaderCullDistance = false,
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.shaderFloat64 = false,
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.shaderInt64 = false,
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.shaderInt16 = false,
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.shaderFloat64 = true,
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.shaderInt64 = true,
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.shaderInt16 = true,
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.shaderResourceResidency = false,
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.shaderResourceMinLod = false,
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.sparseBinding = false,
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@ -420,8 +420,8 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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}
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if (is_float16_supported && driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS) {
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// Intel's compiler crashes when using fp16 on Astral Chain, disable it for the time being.
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LOG_WARNING(Render_Vulkan, "Blacklisting Intel proprietary from float16 math");
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is_float16_supported = false;
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// LOG_WARNING(Render_Vulkan, "Blacklisting Intel proprietary from float16 math");
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// is_float16_supported = false;
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}
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graphics_queue = logical.GetQueue(graphics_family);
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