Address some review comments

This commit is contained in:
GPUCode
2023-11-19 11:21:53 +02:00
committed by t895
parent 8fab363237
commit 6de2edcca1
12 changed files with 30 additions and 35 deletions

View File

@ -4,7 +4,6 @@
#include <cinttypes>
#include <memory>
#include "common/scope_exit.h"
#include "common/signal_chain.h"
#include "core/arm/nce/arm_nce.h"
#include "core/arm/nce/patch.h"
@ -32,7 +31,7 @@ static_assert(offsetof(NativeExecutionParameters, magic) == TpidrEl0TlsMagic);
fpsimd_context* GetFloatingPointState(mcontext_t& host_ctx) {
_aarch64_ctx* header = reinterpret_cast<_aarch64_ctx*>(&host_ctx.__reserved);
while (header->magic != FPSIMD_MAGIC) {
header = reinterpret_cast<_aarch64_ctx*>((char*)header + header->size);
header = reinterpret_cast<_aarch64_ctx*>(reinterpret_cast<char*>(header) + header->size);
}
return reinterpret_cast<fpsimd_context*>(header);
}
@ -124,7 +123,7 @@ bool ARM_NCE::HandleGuestFault(GuestContext* guest_ctx, void* raw_info, void* ra
// Forcibly mark the context as locked. We are still running.
// We may race with SignalInterrupt here:
// - If we lose the race, then SignalInterrupt will send us a signal which are masking,
// - If we lose the race, then SignalInterrupt will send us a signal we are masking,
// and it will do nothing when it is unmasked, as we have already left guest code.
// - If we win the race, then SignalInterrupt will wait for us to unlock first.
auto& thread_params = guest_ctx->parent->running_thread->GetNativeExecutionParameters();