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gl_shader_decompiler: Refactor uniform handling to allow different decodings.
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@ -109,11 +109,6 @@ union Sampler {
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u64 value{};
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};
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union Uniform {
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BitField<20, 14, u64> offset;
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BitField<34, 5, u64> index;
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};
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} // namespace Shader
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} // namespace Tegra
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@ -354,12 +349,21 @@ union Instruction {
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}
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} bra;
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union {
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BitField<20, 14, u64> offset;
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BitField<34, 5, u64> index;
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} cbuf34;
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union {
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BitField<20, 16, s64> offset;
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BitField<36, 5, u64> index;
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} cbuf36;
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BitField<61, 1, u64> is_b_imm;
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BitField<60, 1, u64> is_b_gpr;
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BitField<59, 1, u64> is_c_gpr;
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Attribute attribute;
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Uniform uniform;
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Sampler sampler;
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u64 value;
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