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glsl: Cleanup/Address feedback
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@ -196,6 +196,8 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
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.has_broken_spirv_clamp = true,
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.has_broken_unsigned_image_offsets = true,
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.has_broken_signed_operations = true,
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.has_gl_component_indexing_bug = device.HasComponentIndexingBug(),
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.has_gl_precise_bug = device.HasPreciseBug(),
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.ignore_nan_fp_comparisons = true,
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} {
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if (use_asynchronous_shaders) {
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