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https://github.com/yuzu-emu/yuzu-android.git
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configuration: Expose separate swap present modes
Previously, yuzu would try and guess which vsync mode to use given different scenarios, but apparently we didn't always get it right. This exposes the separate modes in a drop-down the user can select. If a mode isn't available in Vulkan, it defaults to FIFO.
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@ -85,6 +85,18 @@ static const char* TranslateNvdecEmulation(Settings::NvdecEmulation backend) {
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return "Unknown";
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}
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constexpr const char* TranslateVSyncMode(Settings::VSyncMode mode) {
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switch (mode) {
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case Settings::VSyncMode::Immediate:
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return "Immediate";
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case Settings::VSyncMode::FIFO:
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return "FIFO";
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case Settings::VSyncMode::Mailbox:
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return "Mailbox";
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}
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return "Unknown";
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}
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u64 GetTelemetryId() {
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u64 telemetry_id{};
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const auto filename = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "telemetry_id";
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@ -241,7 +253,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
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AddField(field_type, "Renderer_NvdecEmulation",
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TranslateNvdecEmulation(Settings::values.nvdec_emulation.GetValue()));
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AddField(field_type, "Renderer_AccelerateASTC", Settings::values.accelerate_astc.GetValue());
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AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync.GetValue());
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AddField(field_type, "Renderer_UseVsync",
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TranslateVSyncMode(Settings::values.vsync_mode.GetValue()));
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AddField(field_type, "Renderer_ShaderBackend",
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static_cast<u32>(Settings::values.shader_backend.GetValue()));
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AddField(field_type, "Renderer_UseAsynchronousShaders",
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