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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-14 04:57:56 -05:00
Use spans over guest memory where possible instead of copying data.
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@ -5,6 +5,7 @@
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#include "common/algorithm.h"
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#include "common/assert.h"
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#include "core/memory.h"
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#include "video_core/engines/engine_upload.h"
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#include "video_core/memory_manager.h"
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#include "video_core/rasterizer_interface.h"
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@ -46,15 +47,11 @@ void State::ProcessData(const u32* data, size_t num_data) {
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void State::ProcessData(std::span<const u8> read_buffer) {
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const GPUVAddr address{regs.dest.Address()};
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if (is_linear) {
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if (regs.line_count == 1) {
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rasterizer->AccelerateInlineToMemory(address, copy_size, read_buffer);
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} else {
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for (size_t line = 0; line < regs.line_count; ++line) {
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const GPUVAddr dest_line = address + line * regs.dest.pitch;
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std::span<const u8> buffer(read_buffer.data() + line * regs.line_length_in,
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regs.line_length_in);
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rasterizer->AccelerateInlineToMemory(dest_line, regs.line_length_in, buffer);
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}
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for (size_t line = 0; line < regs.line_count; ++line) {
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const GPUVAddr dest_line = address + line * regs.dest.pitch;
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std::span<const u8> buffer(read_buffer.data() + line * regs.line_length_in,
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regs.line_length_in);
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rasterizer->AccelerateInlineToMemory(dest_line, regs.line_length_in, buffer);
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}
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} else {
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u32 width = regs.dest.width;
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@ -70,13 +67,14 @@ void State::ProcessData(std::span<const u8> read_buffer) {
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const std::size_t dst_size = Tegra::Texture::CalculateSize(
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true, bytes_per_pixel, width, regs.dest.height, regs.dest.depth,
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regs.dest.BlockHeight(), regs.dest.BlockDepth());
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tmp_buffer.resize_destructive(dst_size);
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memory_manager.ReadBlock(address, tmp_buffer.data(), dst_size);
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Tegra::Texture::SwizzleSubrect(tmp_buffer, read_buffer, bytes_per_pixel, width,
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regs.dest.height, regs.dest.depth, x_offset, regs.dest.y,
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x_elements, regs.line_count, regs.dest.BlockHeight(),
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Core::Memory::GpuGuestMemoryScoped<u8, Core::Memory::GuestMemoryFlags::SafeReadCachedWrite>
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tmp(memory_manager, address, dst_size, &tmp_buffer);
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Tegra::Texture::SwizzleSubrect(tmp, read_buffer, bytes_per_pixel, width, regs.dest.height,
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regs.dest.depth, x_offset, regs.dest.y, x_elements,
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regs.line_count, regs.dest.BlockHeight(),
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regs.dest.BlockDepth(), regs.line_length_in);
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memory_manager.WriteBlockCached(address, tmp_buffer.data(), dst_size);
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}
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}
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