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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-10 15:18:20 -05:00
Use spans over guest memory where possible instead of copying data.
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@ -15,6 +15,7 @@
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#include "common/range_map.h"
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#include "common/scratch_buffer.h"
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#include "common/virtual_buffer.h"
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#include "core/memory.h"
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#include "video_core/cache_types.h"
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#include "video_core/pte_kind.h"
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@ -62,6 +63,20 @@ public:
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[[nodiscard]] u8* GetPointer(GPUVAddr addr);
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[[nodiscard]] const u8* GetPointer(GPUVAddr addr) const;
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template <typename T>
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[[nodiscard]] T* GetPointer(GPUVAddr addr) {
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const auto address{GpuToCpuAddress(addr)};
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if (!address) {
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return {};
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}
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return memory.GetPointer(*address);
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}
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template <typename T>
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[[nodiscard]] const T* GetPointer(GPUVAddr addr) const {
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return GetPointer<T*>(addr);
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}
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/**
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* ReadBlock and WriteBlock are full read and write operations over virtual
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* GPU Memory. It's important to use these when GPU memory may not be continuous
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@ -139,6 +154,9 @@ public:
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void FlushCaching();
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const u8* GetSpan(const GPUVAddr src_addr, const std::size_t size) const;
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u8* GetSpan(const GPUVAddr src_addr, const std::size_t size);
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private:
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template <bool is_big_pages, typename FuncMapped, typename FuncReserved, typename FuncUnmapped>
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inline void MemoryOperation(GPUVAddr gpu_src_addr, std::size_t size, FuncMapped&& func_mapped,
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